void OnMessageReceived(NetworkDecorator.NetworkMessage m) { switch (m.header) { case NetworkHeader.ClOSESERVER: Client.instance.Close(); SceneManager.LoadScene("MainMenu"); break; case NetworkHeader.ACCEPTTICK: NetworkValues.acceptedTick = int.Parse(m.message); break; case NetworkHeader.CONSOLE: console.AddPendingCommand(m.message); break; } }