void OnMessageReceived(NetworkDecorator.NetworkMessage m)
    {
        switch (m.header)
        {
        case NetworkHeader.ClOSESERVER:
            Client.instance.Close();
            SceneManager.LoadScene("MainMenu");
            break;

        case NetworkHeader.ACCEPTTICK:
            NetworkValues.acceptedTick = int.Parse(m.message);
            break;

        case NetworkHeader.CONSOLE:
            console.AddPendingCommand(m.message);
            break;
        }
    }