コード例 #1
0
        private async Task <bool> LookForTarget()
        {
            if (this.playerReader.HasTarget && !this.playerReader.PlayerBitValues.TargetIsDead && !blacklist.IsTargetBlacklisted())
            {
                return(true);
            }
            else
            {
                await input.TapNearestTarget();

                if (!playerReader.HasTarget)
                {
                    npcNameFinder.ChangeNpcType(NpcNameFinder.NPCType.Enemy);
                    if (npcNameFinder.NpcCount > 0)
                    {
                        await this.npcNameFinder.FindAndClickNpc(0, true);
                    }
                }
            }

            if (this.playerReader.HasTarget && !blacklist.IsTargetBlacklisted())
            {
                if (playerReader.PlayerBitValues.IsMounted)
                {
                    //await wowProcess.Dismount();
                }
                await input.TapInteractKey("FollowRouteAction 4");

                return(true);
            }
            return(false);
        }
コード例 #2
0
        public async Task TapInteractKey(string source)
        {
            await input.TapInteractKey($"Approach target ({source})");

            this.playerReader.LastUIErrorMessage = UI_ERROR.NONE;
            await input.TapStopAttack();
        }
コード例 #3
0
        private async Task Interact()
        {
            if (this.classConfiguration.Interact.GetCooldownRemaining() == 0)
            {
                await input.TapInteractKey("PullTargetAction");
            }

            await this.castingHandler.InteractOnUIError();
        }
コード例 #4
0
        private async Task CreatureTargetMeOrMyPet()
        {
            await wait.Update(1);

            if (playerReader.PetHasTarget && addonReader.CreatureHistory.CombatDeadGuid.Value != playerReader.PetTargetGuid)
            {
                logger.LogWarning("---- My pet has a target!");
                ResetCooldowns();

                await input.TapTargetPet();

                await input.TapTargetOfTarget();

                await wait.Update(1);

                return;
            }

            if (addonReader.CombatCreatureCount > 1)
            {
                await input.TapNearestTarget($"{GetType().Name}: Checking target in front of me");

                await wait.Update(1);

                if (playerReader.HasTarget)
                {
                    if (playerReader.Bits.TargetInCombat && playerReader.Bits.TargetOfTargetIsPlayer)
                    {
                        ResetCooldowns();

                        logger.LogWarning("---- Somebody is attacking me!");
                        await input.TapInteractKey("Found new target to attack");

                        await stopMoving.Stop();

                        await wait.Update(1);

                        return;
                    }

                    await input.TapClearTarget();

                    await wait.Update(1);
                }
                else
                {
                    // threat must be behind me
                    var anyDamageTakens = addonReader.CreatureHistory.DamageTaken.Where(x => (DateTime.Now - x.LastEvent).TotalSeconds < 10 && x.HealthPercent > 0);
                    if (anyDamageTakens.Any())
                    {
                        logger.LogWarning($"---- Possible threats found behind {anyDamageTakens.Count()}. Waiting for my target to change!");
                        await wait.Interrupt(2000, () => playerReader.HasTarget);
                    }
                }
            }
        }
コード例 #5
0
        public override async Task PerformAction()
        {
            lastLoot = playerReader.LastLootTime;

            await stopMoving.Stop();

            combatUtil.Update();

            await input.TapLastTargetKey($"{GetType().Name}: No corpse name found - check last dead target exists");

            await wait.Update(1);

            if (playerReader.HasTarget)
            {
                if (playerReader.Bits.TargetIsDead)
                {
                    await input.TapInteractKey($"{GetType().Name}: Found last dead target");

                    await wait.Update(1);

                    (bool foundTarget, bool moved) = await combatUtil.FoundTargetWhileMoved();

                    if (foundTarget)
                    {
                        Log("Goal interrupted!");
                        return;
                    }

                    if (moved)
                    {
                        await input.TapInteractKey($"{GetType().Name}: Last dead target double");
                    }
                }
                else
                {
                    await input.TapClearTarget($"{GetType().Name}: Don't attack the target!");
                }
            }

            await GoalExit();
        }
コード例 #6
0
        public override async Task PerformAction()
        {
            if (playerReader.PlayerBitValues.IsMounted)
            {
                await input.Dismount();
            }

            /*
             * if (HasPickedUpAnAdd)
             * {
             *  logger.LogInformation($"Combat={this.playerReader.PlayerBitValues.PlayerInCombat}, Is Target targetting me={this.playerReader.PlayerBitValues.TargetOfTargetIsPlayerOrPet}");
             *  logger.LogInformation($"Add on combat");
             *  await this.stopMoving.Stop();
             *  await wowProcess.TapStopKey();
             *  await wowProcess.TapClearTarget();
             *  return;
             * }
             */

            if ((DateTime.Now - lastActive).TotalSeconds > 5 && (DateTime.Now - lastPulled).TotalSeconds > 5)
            {
                logger.LogInformation("Interact and stop");
                await input.TapInteractKey("CombatActionBase PerformAction");

                //await this.castingHandler.PressKey(ConsoleKey.UpArrow, "", 57);
            }

            await stopMoving.Stop();

            SendActionEvent(new ActionEventArgs(GoapKey.fighting, true));

            await this.castingHandler.InteractOnUIError();

            await Fight();
            await KillCheck();

            lastActive = DateTime.Now;
        }
コード例 #7
0
        public override async Task PerformAction()
        {
            long     lastHealth   = playerReader.HealthCurrent;
            WowPoint lastPosition = playerReader.PlayerLocation;

            SendActionEvent(new ActionEventArgs(GoapKey.shouldskin, !playerReader.Unskinnable));

            await input.TapInteractKey("interact target");

            while (IsPlayerMoving(lastPosition))
            {
                logger.LogInformation("wait till the player become stil!");
                lastPosition = playerReader.PlayerLocation;
                if (!await Wait(100, () => playerReader.HealthCurrent < lastHealth))
                {
                    return;
                }
            }

            if (!await Wait(100, () => playerReader.HealthCurrent < lastHealth))
            {
                return;
            }
            await input.TapInteractKey("Looting...");

            // wait grabbing the loot
            if (!await Wait(200, () => playerReader.HealthCurrent < lastHealth))
            {
                return;
            }

            logger.LogDebug("Loot was Successfull");
            SendActionEvent(new ActionEventArgs(GoapKey.shouldloot, false));

            //clear target
            //await wowProcess.KeyPress(ConsoleKey.F3, 50);
            await input.TapClearTarget();
        }
コード例 #8
0
        public override async Task PerformAction()
        {
            WowPoint lastPosition = playerReader.PlayerLocation;

            Log("Search for corpse");
            npcNameFinder.ChangeNpcType(NpcNameFinder.NPCType.Corpse);

            await stopMoving.Stop();

            await npcNameFinder.WaitForNUpdate(1);

            bool lootSuccess = await npcNameFinder.FindByCursorType(Cursor.CursorClassification.Loot);

            if (lootSuccess)
            {
                Log("Found corpse - interact with it");
                await playerReader.WaitForNUpdate(1);

                if (classConfiguration.Skin)
                {
                    var targetSkinnable = !playerReader.Unskinnable;
                    AddEffect(GoapKey.shouldskin, targetSkinnable);
                    Log($"Should skin ? {targetSkinnable}");
                    SendActionEvent(new ActionEventArgs(GoapKey.shouldskin, targetSkinnable));
                }

                bool hadToMove = false;
                if (IsPlayerMoving(lastPosition))
                {
                    hadToMove = true;
                    Log("Goto corpse - Wait till player become stil!");
                }

                while (IsPlayerMoving(lastPosition))
                {
                    lastPosition = playerReader.PlayerLocation;
                    if (!await Wait(100, DiDEnteredCombat()))
                    {
                        await AquireTarget();

                        return;
                    }
                }

                // TODO: damn spell batching
                // arriving to the corpse min distance to interact location
                // and says you are too far away
                // so have to wait and retry the action
                // at this point the player have a target
                // might be a good idea to check the last error message :shrug:
                if (hadToMove)
                {
                    if (!await Wait(200, DiDEnteredCombat()))
                    {
                        await AquireTarget();

                        return;
                    }
                }


                await input.TapInteractKey("Approach corpse");

                // TODO: find a better way to get notified about the successful loot
                // challlange:
                // - the mob might have no loot at all so cant check inventory change
                // - loot window could be checked

                /*
                 * if (!await Wait(400, DiDEnteredCombat()))
                 * {
                 *  await AquireTarget();
                 *  return;
                 * }
                 */
                Log("Loot Successfull");

                await GoalExit();
            }
            else
            {
                Log($"No corpse found - Npc Count: {npcNameFinder.NpcCount}");

                if (!await Wait(100, DiDEnteredCombat()))
                {
                    await AquireTarget();
                }
                else
                {
                    await GoalExit();
                }
            }
        }
コード例 #9
0
        public override async Task PerformAction()
        {
            SendActionEvent(new ActionEventArgs(GoapKey.fighting, false));

            if (await AquireTarget())
            {
                await stopMoving.StopTurn();

                if (playerReader.PlayerClass == PlayerClassEnum.Hunter)
                {
                    if (playerReader.PlayerBitValues.TargetCanBeHostile)
                    {
                        await input.TapInteractKey("approach target as hunter");
                    }
                    else
                    {
                        await input.TapClearTarget("not hostile");
                    }
                }

                return;
            }

            await SwitchGatherType();

            await playerReader.WaitForNUpdate(1);

            if (this.playerReader.PlayerBitValues.PlayerInCombat && this.classConfiguration.Mode != Mode.AttendedGather)
            {
                return;
            }

            var timeSinceResetSeconds = (DateTime.Now - LastReset).TotalSeconds;

            if ((DateTime.Now - LastActive).TotalSeconds > 10 || routeToWaypoint.Count == 0 || timeSinceResetSeconds > 80)
            {
                logger.LogInformation("Trying to path a new route.");
                // recalculate next waypoint
                var pointsRemoved = 0;
                while (AdjustNextPointToClosest() && pointsRemoved < 5)
                {
                    pointsRemoved++;
                }
                ;
                await RefillRouteToNextWaypoint(true);

                if (routeToWaypoint.Count == 0)
                {
                    logger.LogError("Didn't found path.");
                }
            }
            else
            {
                var playerLocation  = new WowPoint(playerReader.XCoord, playerReader.YCoord);
                var distanceToRoute = WowPoint.DistanceTo(playerLocation, routeToWaypoint.Peek());
                if (routeToWaypoint.Count <= 1 && distanceToRoute > 200)
                {
                    logger.LogError("wtf too far away kekw");
                    routeToWaypoint.Pop();
                    return;
                }

                //wowProcess.SetKeyState(ConsoleKey.UpArrow, true, false, "FollowRouteAction 1");
                input.SetKeyState(ConsoleKey.UpArrow, true, false);
            }

            await RandomJump();

            var location = new WowPoint(playerReader.XCoord, playerReader.YCoord);
            var distance = WowPoint.DistanceTo(location, routeToWaypoint.Peek());
            var heading  = DirectionCalculator.CalculateHeading(location, routeToWaypoint.Peek());

            await AdjustHeading(heading);

            if (lastDistance < distance)
            {
                AdjustNextPointToClosest();

                await playerDirection.SetDirection(heading, routeToWaypoint.Peek(), "Further away");
            }
            else if (!this.stuckDetector.IsGettingCloser())
            {
                // stuck so jump
                input.SetKeyState(ConsoleKey.UpArrow, true, false, "FollowRouteAction 2");
                await Task.Delay(100);

                if (HasBeenActiveRecently())
                {
                    await this.stuckDetector.Unstick();

                    distance = WowPoint.DistanceTo(location, routeToWaypoint.Peek());
                }
                else
                {
                    await Task.Delay(1000);

                    logger.LogInformation("Resuming movement");
                }
            }
            else // distance closer
            {
                await AdjustHeading(heading);
            }

            lastDistance = distance;

            //if (distance < PointReachedDistance((int)(avgDistance / 2)))
            //if (distance < PointReachedDistance(5))
            if (distance < PointReachedDistance(10))
            {
                Log($"Move to next point");

                ReduceRouteByDistance();

                lastDistance = 999;
                if (routeToWaypoint.Count == 0)
                {
                    wayPoints.Pop();

                    await RefillRouteToNextWaypoint(false);
                }

                this.stuckDetector.SetTargetLocation(this.routeToWaypoint.Peek());

                heading = DirectionCalculator.CalculateHeading(location, routeToWaypoint.Peek());
                await playerDirection.SetDirection(heading, routeToWaypoint.Peek(), "Move to next point");
            }

            // should mount
            await MountIfRequired();

            LastActive = DateTime.Now;
        }
コード例 #10
0
        public async Task <bool> CastIfReady(KeyAction item, int sleepBeforeCast = 0)
        {
            if (!CanRun(item))
            {
                return(false);
            }

            if (item.ConsoleKey == 0)
            {
                return(false);
            }

            if (!await SwitchToCorrectShapeShiftForm(item))
            {
                return(false);
            }

            if (this.playerReader.IsShooting)
            {
                await input.TapInteractKey("Stop casting shoot");

                await Task.Delay(1500); // wait for shooting to end
            }

            if (sleepBeforeCast > 0)
            {
                item.LogInformation($" Wait before {sleepBeforeCast}.");
                await Task.Delay(sleepBeforeCast);
            }

            await PressKey(item.ConsoleKey, item.Name, item.PressDuration);

            item.SetClicked();

            if (!item.HasCastBar)
            {
                var result = await WaitInterrupt(item.DelayAfterCast,
                                                 () => playerReader.PlayerBitValues.TargetIsDead || playerReader.TargetHealthPercentage < 5);

                item.LogInformation($" ... no castbar delay after cast {result.Item2}ms");
                await InteractOnUIError();
            }
            else
            {
                await playerReader.WaitForNUpdate(1);

                if (!this.playerReader.IsCasting && this.playerReader.HasTarget)
                {
                    await this.InteractOnUIError();

                    item.LogInformation($"Not casting, pressing it again");
                    await PressKey(item.ConsoleKey, item.Name, item.PressDuration);

                    await playerReader.WaitForNUpdate(1);

                    if (!this.playerReader.IsCasting && this.playerReader.HasTarget)
                    {
                        item.LogInformation($"Still not casting !");
                        await this.InteractOnUIError();

                        return(false);
                    }
                }

                item.LogInformation(" waiting for cast bar to end.");
                for (int i = 0; i < 15000; i += 100)
                {
                    if (!this.playerReader.IsCasting)
                    {
                        await playerReader.WaitForNUpdate(1);

                        break;
                    }

                    // wait after cast if the delay is different to the default value
                    if (item.DelayAfterCast != new KeyAction().DelayAfterCast)
                    {
                        item.LogInformation($" ... delay after cast {item.DelayAfterCast}");

                        if (item.DelayUntilCombat) // stop waiting if the mob is targetting me
                        {
                            var sw = new Stopwatch();
                            sw.Start();
                            while (sw.ElapsedMilliseconds < item.DelayAfterCast)
                            {
                                await Task.Delay(10);

                                if (this.playerReader.PlayerBitValues.TargetOfTargetIsPlayer)
                                {
                                    break;
                                }
                            }
                        }
                        else
                        {
                            var result = await WaitInterrupt(item.DelayAfterCast,
                                                             () => playerReader.PlayerBitValues.TargetIsDead || playerReader.TargetHealthPercentage < 5);

                            item.LogInformation($" ... castbar delay after cast {result.Item2}ms");
                        }
                    }

                    await playerReader.WaitForNUpdate(1);
                }
            }
            if (item.StepBackAfterCast > 0)
            {
                await this.input.KeyPress(ConsoleKey.DownArrow, item.StepBackAfterCast, $"Step back for {item.StepBackAfterCast}ms");
            }

            item.ConsumeCharge();
            return(true);
        }
コード例 #11
0
        public override async Task PerformAction()
        {
            lastLoot = playerReader.LastLootTime;

            await stopMoving.Stop();

            combatUtil.Update();

            Log($"Try to find {NpcNames.Corpse}");
            await npcNameTargeting.WaitForNUpdate(1);

            int attempts = 1;

            while (attempts < 5)
            {
                if (await combatUtil.EnteredCombat())
                {
                    if (await combatUtil.AquiredTarget())
                    {
                        Log("Interrupted!");
                        return;
                    }
                }

                bool foundCursor = await npcNameTargeting.FindBy(CursorType.Skin);

                if (foundCursor)
                {
                    Log("Found corpse - interacted with right click");
                    await wait.Update(1);

                    (bool foundTarget, bool moved) = await combatUtil.FoundTargetWhileMoved();

                    if (foundTarget)
                    {
                        Log("Interrupted!");
                        return;
                    }

                    if (moved)
                    {
                        await input.TapInteractKey($"{GetType().Name}: Had to move so interact again");

                        await wait.Update(1);
                    }

                    // wait until start casting
                    await wait.Interrupt(500, () => playerReader.IsCasting);

                    Log("Started casting...");

                    playerReader.LastUIErrorMessage = UI_ERROR.NONE;

                    await wait.Interrupt(3000, () => !playerReader.IsCasting || playerReader.LastUIErrorMessage != UI_ERROR.NONE);

                    Log("Cast finished!");

                    if (playerReader.LastUIErrorMessage != UI_ERROR.ERR_SPELL_FAILED_S)
                    {
                        playerReader.LastUIErrorMessage = UI_ERROR.NONE;
                        Log($"Skinning Successful! {playerReader.LastUIErrorMessage}");
                        await GoalExit();

                        return;
                    }
                    else
                    {
                        Log($"Skinning Failed! Retry... Attempts: {attempts}");
                        attempts++;
                    }
                }
                else
                {
                    Log($"Target is not skinnable - NPC Count: {npcNameTargeting.NpcCount}");
                    await GoalExit();

                    return;
                }
            }
        }
コード例 #12
0
        public override async Task PerformAction()
        {
            lastLoot = playerReader.LastLootTime;

            await stopMoving.Stop();

            combatUtil.Update();

            await npcNameTargeting.WaitForNUpdate(2);

            bool foundCursor = await npcNameTargeting.FindBy(CursorType.Loot);

            if (foundCursor)
            {
                Log("Found corpse - clicked");
                (bool notFoundTarget, double elapsedMs) = await wait.InterruptTask(200, () => playerReader.TargetId != 0);

                if (!notFoundTarget)
                {
                    Log($"Found target after {elapsedMs}ms");
                }

                CheckForSkinning();

                (bool foundTarget, bool moved) = await combatUtil.FoundTargetWhileMoved();

                if (foundTarget)
                {
                    Log("Interrupted!");
                    return;
                }

                if (moved)
                {
                    await input.TapInteractKey($"{GetType().Name}: Had to move so interact again");

                    await wait.Update(1);
                }
            }
            else
            {
                await input.TapLastTargetKey($"{GetType().Name}: No corpse name found - check last dead target exists");

                await wait.Update(1);

                if (playerReader.HasTarget)
                {
                    if (playerReader.Bits.TargetIsDead)
                    {
                        CheckForSkinning();

                        await input.TapInteractKey($"{GetType().Name}: Found last dead target");

                        await wait.Update(1);

                        (bool foundTarget, bool moved) = await combatUtil.FoundTargetWhileMoved();

                        if (foundTarget)
                        {
                            Log("Goal interrupted!");
                            return;
                        }

                        if (moved)
                        {
                            await input.TapInteractKey($"{GetType().Name}: Last dead target double");
                        }
                    }
                    else
                    {
                        await input.TapClearTarget($"{GetType().Name}: Don't attack the target!");
                    }
                }
            }

            await GoalExit();
        }
コード例 #13
0
        public async Task ReactToLastUIErrorMessage(string source)
        {
            //var lastError = playerReader.LastUIErrorMessage;
            switch (playerReader.LastUIErrorMessage)
            {
            case UI_ERROR.NONE:
                break;

            case UI_ERROR.CAST_START:
                break;

            case UI_ERROR.CAST_SUCCESS:
                break;

            case UI_ERROR.ERR_SPELL_FAILED_STUNNED:
                int debuffCount = playerReader.AuraCount.PlayerDebuff;
                if (debuffCount != 0)
                {
                    logger.LogInformation($"{source} -- React to {UI_ERROR.ERR_SPELL_FAILED_STUNNED} -- Wait till losing debuff!");
                    await wait.While(() => debuffCount == playerReader.AuraCount.PlayerDebuff);

                    await wait.Update(1);

                    playerReader.LastUIErrorMessage = UI_ERROR.NONE;
                }
                else
                {
                    logger.LogInformation($"{source} -- Didn't know how to react {UI_ERROR.ERR_SPELL_FAILED_STUNNED} when PlayerDebuffCount: {debuffCount}");
                }
                break;

            case UI_ERROR.ERR_SPELL_OUT_OF_RANGE:
                if (playerReader.Class == PlayerClassEnum.Hunter && playerReader.IsInMeleeRange)
                {
                    logger.LogInformation($"{source} -- As a Hunter didn't know how to react {UI_ERROR.ERR_SPELL_OUT_OF_RANGE}");
                    return;
                }

                logger.LogInformation($"{source} -- React to {UI_ERROR.ERR_SPELL_OUT_OF_RANGE} -- Face enemy and start moving forward");
                await input.TapInteractKey("");

                input.SetKeyState(ConsoleKey.UpArrow, true, false, "");

                await wait.Update(1);

                playerReader.LastUIErrorMessage = UI_ERROR.NONE;
                break;

            case UI_ERROR.ERR_BADATTACKFACING:

                if (playerReader.IsInMeleeRange)
                {
                    logger.LogInformation($"{source} -- React to {UI_ERROR.ERR_BADATTACKFACING} -- Interact!");
                    await input.TapInteractKey("");
                }
                else
                {
                    logger.LogInformation($"{source} -- React to {UI_ERROR.ERR_BADATTACKFACING} -- Turning 180!");

                    double desiredDirection = playerReader.Direction + Math.PI;
                    desiredDirection = desiredDirection > Math.PI * 2 ? desiredDirection - (Math.PI * 2) : desiredDirection;
                    await direction.SetDirection(desiredDirection, new WowPoint(0, 0), "");
                }

                await wait.Update(1);

                playerReader.LastUIErrorMessage = UI_ERROR.NONE;
                break;

            case UI_ERROR.SPELL_FAILED_MOVING:
                logger.LogInformation($"{source} -- React to {UI_ERROR.SPELL_FAILED_MOVING} -- Stop moving!");

                await stopMoving.Stop();

                await wait.Update(1);

                playerReader.LastUIErrorMessage = UI_ERROR.NONE;
                break;

            case UI_ERROR.ERR_SPELL_FAILED_ANOTHER_IN_PROGRESS:
                logger.LogInformation($"{source} -- React to {UI_ERROR.ERR_SPELL_FAILED_ANOTHER_IN_PROGRESS} -- Wait till casting!");
                await wait.While(() => playerReader.IsCasting);

                await wait.Update(1);

                playerReader.LastUIErrorMessage = UI_ERROR.NONE;
                break;

            case UI_ERROR.ERR_SPELL_COOLDOWN:
                logger.LogInformation($"{source} -- Cant react to {UI_ERROR.ERR_SPELL_FAILED_ANOTHER_IN_PROGRESS}");

                await wait.Update(1);

                playerReader.LastUIErrorMessage = UI_ERROR.NONE;
                break;

            case UI_ERROR.ERR_BADATTACKPOS:
                if (playerReader.Bits.IsAutoRepeatSpellOn_AutoAttack)
                {
                    logger.LogInformation($"{source} -- React to {UI_ERROR.ERR_BADATTACKPOS} -- Interact!");
                    await input.TapInteractKey("");

                    await stopMoving.Stop();

                    await wait.Update(1);

                    playerReader.LastUIErrorMessage = UI_ERROR.NONE;
                }
                else
                {
                    logger.LogInformation($"{source} -- Didn't know how to React to {playerReader.LastUIErrorMessage}");
                }
                break;

            default:
                logger.LogInformation($"{source} -- Didn't know how to React to {playerReader.LastUIErrorMessage}");
                break;
                //case UI_ERROR.ERR_SPELL_FAILED_S:
                //case UI_ERROR.ERR_BADATTACKPOS:
                //case UI_ERROR.ERR_SPELL_OUT_OF_RANGE:
                //case UI_ERROR.ERR_AUTOFOLLOW_TOO_FAR:
                //    this.playerReader.LastUIErrorMessage = UI_ERROR.NONE;
                //    break;
            }
        }
コード例 #14
0
        public override async Task PerformAction()
        {
            Log("Try to find Corpse");
            npcNameFinder.ChangeNpcType(NpcNameFinder.NPCType.Corpse);

            await stopMoving.Stop();

            // TODO: have to wait for the cursor to switch from loot -> skinning
            // sometimes takes a lot of time
            await npcNameFinder.WaitForNUpdate(1);

            if (await DiDEnteredCombat())
            {
                await AquireTarget();

                return;
            }

            Log("Found corpses: " + npcNameFinder.NpcCount);
            WowPoint lastPosition = playerReader.PlayerLocation;
            bool     skinSuccess  = await npcNameFinder.FindByCursorType(Cursor.CursorClassification.Skin);

            if (skinSuccess)
            {
                await Wait(100, () => false);

                if (IsPlayerMoving(lastPosition))
                {
                    Log("Goto corpse - Wait till the player become stil!");
                }

                while (IsPlayerMoving(lastPosition))
                {
                    lastPosition = playerReader.PlayerLocation;
                    if (!await Wait(100, DiDEnteredCombat()))
                    {
                        await AquireTarget();

                        return;
                    }
                }

                await input.TapInteractKey("Skinning Attempt...");

                do
                {
                    await playerReader.WaitForNUpdate(1);

                    if (await DiDEnteredCombat())
                    {
                        await AquireTarget();

                        return;
                    }
                } while (playerReader.IsCasting);

                // Wait for to update the LastUIErrorMessage
                await playerReader.WaitForNUpdate(1);

                var lastError = this.playerReader.LastUIErrorMessage;
                if (lastError != UI_ERROR.ERR_SPELL_FAILED_S)
                {
                    this.playerReader.LastUIErrorMessage = UI_ERROR.NONE;
                    logger.LogDebug("Skinning Successful!");
                    await GoalExit();
                }
                else
                {
                    logger.LogDebug("Skinning Failed! Retry...");
                }
            }
            else
            {
                logger.LogDebug($"Target is not skinnable - NPC Count: {npcNameFinder.NpcCount}");
                await GoalExit();
            }
        }