public AdhocNPCGoal(ILogger logger, ConfigurableInput input, AddonReader addonReader, IPlayerDirection playerDirection, StopMoving stopMoving, NpcNameTargeting npcNameTargeting, StuckDetector stuckDetector, ClassConfiguration classConfiguration, IPPather pather, KeyAction key, IBlacklist blacklist, MountHandler mountHandler, Wait wait, ExecGameCommand exec) { this.logger = logger; this.input = input; this.addonReader = addonReader; this.playerReader = addonReader.PlayerReader; this.playerDirection = playerDirection; this.stopMoving = stopMoving; this.npcNameTargeting = npcNameTargeting; this.stuckDetector = stuckDetector; this.classConfiguration = classConfiguration; this.pather = pather; this.key = key; this.blacklist = blacklist; this.mountHandler = mountHandler; this.wait = wait; this.execGameCommand = exec; this.gossipReader = addonReader.GossipReader; if (key.InCombat == "false") { AddPrecondition(GoapKey.incombat, false); } else if (key.InCombat == "true") { AddPrecondition(GoapKey.incombat, true); } this.Keys.Add(key); }
public GoalThread(ILogger logger, ConfigurableInput input, PlayerReader playerReader, GoapAgent goapAgent) { this.logger = logger; this.input = input; this.playerReader = playerReader; this.goapAgent = goapAgent; }
private void AddDeviceToDeviceList(ConfigurableInput inputDevice) { bool foundReplacement = false; for (int i = 0; i < devices.Count; i++) { if (devices[i].DeviceInstanceId == inputDevice.DeviceInstanceId) { inputDevice.CopyMappingFrom(devices[i]); devices[i] = inputDevice; foundReplacement = true; break; } } if (!foundReplacement) { devices.Add(inputDevice); ComboBoxItem newItem = new ComboBoxItem(); newItem.Content = inputDevice.DeviceName; comboBoxDevices.Items.Add(newItem); } }
public AdhocNPCGoal(ILogger logger, ConfigurableInput input, PlayerReader playerReader, IPlayerDirection playerDirection, StopMoving stopMoving, NpcNameFinder npcNameFinder, StuckDetector stuckDetector, ClassConfiguration classConfiguration, IPPather pather, KeyAction key, IBlacklist blacklist) { this.logger = logger; this.input = input; this.playerReader = playerReader; this.playerDirection = playerDirection; this.stopMoving = stopMoving; this.npcNameFinder = npcNameFinder; this.stuckDetector = stuckDetector; this.classConfiguration = classConfiguration; this.pather = pather; this.key = key; this.blacklist = blacklist; if (key.InCombat == "false") { AddPrecondition(GoapKey.incombat, false); } else if (key.InCombat == "true") { AddPrecondition(GoapKey.incombat, true); } this.Keys.Add(key); }
private void ChangeInputDevice() { object comboBoxContent = ((ComboBoxItem)comboBoxDevices.SelectedValue).Content; if (comboBoxContent != null) { RemoveSelectedButNotPresentDevice(); SetMappingEnabledState(true); String selectedDeviceName = comboBoxContent.ToString(); for (int i = 0; i < devices.Count; i++) { if (devices[i].DeviceName == selectedDeviceName) { selectedDevice = devices[i]; } } if (selectedDevice != null) { CreateControlsForSelectedDevice(); TakeOverMapping(((ConfigurableInput)selectedDevice).Mapping); isSelectedDevicePresent = true; UpdateCurrentDeviceDescription(); } } }
public FollowRouteGoal(ILogger logger, ConfigurableInput input, Wait wait, AddonReader addonReader, IPlayerDirection playerDirection, List <WowPoint> points, StopMoving stopMoving, NpcNameFinder npcNameFinder, StuckDetector stuckDetector, ClassConfiguration classConfiguration, IPPather pather, MountHandler mountHandler, TargetFinder targetFinder) { this.logger = logger; this.input = input; this.wait = wait; this.addonReader = addonReader; this.playerReader = addonReader.PlayerReader; this.playerDirection = playerDirection; this.stopMoving = stopMoving; this.pointsList = points; this.npcNameFinder = npcNameFinder; this.stuckDetector = stuckDetector; this.classConfiguration = classConfiguration; this.pather = pather; this.mountHandler = mountHandler; this.targetFinder = targetFinder; MinDistance = !(pather is RemotePathingAPIV3) ? 15 : 8; if (classConfiguration.Mode != Mode.AttendedGather) { AddPrecondition(GoapKey.incombat, false); AddPrecondition(GoapKey.producedcorpse, false); AddPrecondition(GoapKey.consumecorpse, false); } }
public LastTargetLoot(ILogger logger, ConfigurableInput input, PlayerReader playerReader, ClassConfiguration classConfiguration) { this.logger = logger; this.input = input; this.playerReader = playerReader; this.classConfiguration = classConfiguration; }
public TargetLastDeadGoal(ILogger logger, ConfigurableInput input) { this.logger = logger; this.input = input; AddPrecondition(GoapKey.hastarget, false); AddPrecondition(GoapKey.producedcorpse, true); }
public WrongZoneGoal(PlayerReader playerReader, ConfigurableInput input, IPlayerDirection playerDirection, ILogger logger, StuckDetector stuckDetector, ClassConfiguration classConfiguration) { this.playerReader = playerReader; this.input = input; this.playerDirection = playerDirection; this.logger = logger; this.stuckDetector = stuckDetector; this.classConfiguration = classConfiguration; AddPrecondition(GoapKey.incombat, false); }
public TargetFinder(ILogger logger, ConfigurableInput input, ClassConfiguration classConfig, Wait wait, PlayerReader playerReader, IBlacklist blacklist, NpcNameTargeting npcNameTargeting) { this.logger = logger; this.classConfig = classConfig; this.input = input; this.wait = wait; this.playerReader = playerReader; this.blacklist = blacklist; this.npcNameTargeting = npcNameTargeting; }
public CastingHandler(ILogger logger, ConfigurableInput input, PlayerReader playerReader, ClassConfiguration classConfig, IPlayerDirection direction, NpcNameFinder npcNameFinder) { this.logger = logger; this.input = input; this.playerReader = playerReader; this.classConfig = classConfig; this.direction = direction; this.npcNameFinder = npcNameFinder; }
public TargetPetTarget(ConfigurableInput input, PlayerReader playerReader) { this.input = input; this.playerReader = playerReader; AddPrecondition(GoapKey.incombat, true); AddPrecondition(GoapKey.hastarget, false); AddPrecondition(GoapKey.pethastarget, true); AddEffect(GoapKey.hastarget, true); }
public LastTargetLoot(ILogger logger, ConfigurableInput input, Wait wait, AddonReader addonReader, StopMoving stopMoving, CombatUtil combatUtil) { this.logger = logger; this.input = input; this.wait = wait; this.playerReader = addonReader.PlayerReader; this.stopMoving = stopMoving; this.bagReader = addonReader.BagReader; this.combatUtil = combatUtil; }
public CorpseRunGoal(PlayerReader playerReader, ConfigurableInput input, IPlayerDirection playerDirection, List <WowPoint> spiritWalker, StopMoving stopMoving, ILogger logger, StuckDetector stuckDetector) { this.playerReader = playerReader; this.input = input; this.playerDirection = playerDirection; this.stopMoving = stopMoving; this.spiritWalkerPath = spiritWalker.ToList(); this.logger = logger; this.stuckDetector = stuckDetector; AddPrecondition(GoapKey.isdead, true); }
public LootGoal(ILogger logger, ConfigurableInput input, PlayerReader playerReader, BagReader bagReader, StopMoving stopMoving, ClassConfiguration classConfiguration, NpcNameFinder npcNameFinder) { this.logger = logger; this.input = input; this.playerReader = playerReader; this.stopMoving = stopMoving; this.bagReader = bagReader; this.classConfiguration = classConfiguration; this.npcNameFinder = npcNameFinder; outOfCombat = playerReader.PlayerBitValues.PlayerInCombat; }
public ParallelGoal(ILogger logger, ConfigurableInput input, PlayerReader playerReader, StopMoving stopMoving, List <KeyAction> keysConfig, CastingHandler castingHandler) { this.logger = logger; this.input = input; this.stopMoving = stopMoving; this.playerReader = playerReader; this.castingHandler = castingHandler; AddPrecondition(GoapKey.incombat, false); keysConfig.ForEach(key => this.Keys.Add(key)); }
public CastingHandler(ILogger logger, ConfigurableInput input, Wait wait, AddonReader addonReader, ClassConfiguration classConfig, IPlayerDirection direction, NpcNameFinder npcNameFinder, StopMoving stopMoving) { this.logger = logger; this.input = input; this.wait = wait; this.addonReader = addonReader; this.playerReader = addonReader.PlayerReader; this.classConfig = classConfig; this.direction = direction; this.npcNameFinder = npcNameFinder; this.stopMoving = stopMoving; }
private void HandleNewDevice(String deviceId, ConfigurableInput inputDevice) { AddDeviceToDeviceList(inputDevice); if (selectedDevice != null && selectedDevice.DeviceInstanceId == inputDevice.DeviceInstanceId) { inputDevice.CopyMappingFrom(selectedDevice); selectedDevice = inputDevice; isSelectedDevicePresent = true; UpdateCurrentDeviceDescription(); } }
public GoapAgent(ILogger logger, WowProcess wowProcess, ConfigurableInput input, PlayerReader playerReader, HashSet <GoapGoal> availableGoals, IBlacklist blacklist, ClassConfiguration classConfiguration, BagReader bagReader) { this.logger = logger; this.wowProcess = wowProcess; this.input = input; this.playerReader = playerReader; this.AvailableGoals = availableGoals.OrderBy(a => a.CostOfPerformingAction); this.blacklist = blacklist; this.planner = new GoapPlanner(logger); this.classConfiguration = classConfiguration; this.bagReader = bagReader; }
private ConfigurableInput GetDeviceById(String deviceId) { ConfigurableInput input = null; for (int i = 0; i < devices.Count; i++) { if (devices[i].DeviceInstanceId == deviceId) { input = devices[i]; break; } } return(input); }
// Use this for initialization void Start() { audioSource = GetComponent<AudioSource>(); InputHandler = ConfigurableInput.Instance; InputHandler.SetKey("Up", UpKey, KeyCode.None, KeyCode.None, KeyCode.None); InputHandler.SetKey("Down", DownKey, KeyCode.None, KeyCode.None, KeyCode.None); InputHandler.SetKey("Left", LeftKey, KeyCode.None, KeyCode.None, KeyCode.None); InputHandler.SetKey("Right", RightKey, KeyCode.None, KeyCode.None, KeyCode.None); InputHandler.SetPrimaryKeyAsAxis("JoyUp", "Joy1 Axis 2-", 0, 0.2f); InputHandler.SetPrimaryKeyAsAxis("JoyDown", "Joy1 Axis 2+", 0, 0.2f); InputHandler.SetAxis("Vertical", "JoyUp", "JoyDown"); InputHandler.SetPrimaryKeyAsAxis("JoyLeft", "Joy1 Axis 1-", 0, 0.2f); InputHandler.SetPrimaryKeyAsAxis("JoyRight", "Joy1 Axis 1+", 0, 0.2f); InputHandler.SetAxis("Horizontal", "JoyLeft", "JoyRight"); }
public LootGoal(ILogger logger, ConfigurableInput input, Wait wait, AddonReader addonReader, StopMoving stopMoving, ClassConfiguration classConfiguration, NpcNameTargeting npcNameTargeting, CombatUtil combatUtil) { this.logger = logger; this.input = input; this.wait = wait; this.playerReader = addonReader.PlayerReader; this.areaDb = addonReader.AreaDb; this.stopMoving = stopMoving; this.bagReader = addonReader.BagReader; this.classConfiguration = classConfiguration; this.npcNameTargeting = npcNameTargeting; this.combatUtil = combatUtil; }
public ApproachTargetGoal(ILogger logger, ConfigurableInput input, PlayerReader playerReader, StopMoving stopMoving, StuckDetector stuckDetector) { this.logger = logger; this.input = input; this.playerReader = playerReader; this.stopMoving = stopMoving; this.stuckDetector = stuckDetector; AddPrecondition(GoapKey.hastarget, true); AddPrecondition(GoapKey.targetisalive, true); AddPrecondition(GoapKey.incombatrange, false); AddEffect(GoapKey.incombatrange, true); }
public WalkToCorpseGoal(ILogger logger, ConfigurableInput input, PlayerReader playerReader, IPlayerDirection playerDirection, List <WowPoint> spiritWalker, List <WowPoint> routePoints, StopMoving stopMoving, StuckDetector stuckDetector, IPPather pather) { this.logger = logger; this.input = input; this.playerReader = playerReader; this.playerDirection = playerDirection; this.stopMoving = stopMoving; this.routePoints = routePoints.ToList(); this.spiritWalkerPath = spiritWalker.ToList(); this.stuckDetector = stuckDetector; this.pather = pather; AddPrecondition(GoapKey.isdead, true); }
private void RemoveDeviceFromDeviceList(String deviceId) { ConfigurableInput inputDevice = GetDeviceById(deviceId); if (inputDevice != null) { devices.Remove(inputDevice); for (int i = 0; i < comboBoxDevices.Items.Count; i++) { if (((ComboBoxItem)(comboBoxDevices.Items[i])).Content.ToString() == inputDevice.DeviceName) { comboBoxDevices.Items.RemoveAt(i); break; } } } }
// Use this for initialization void Start () { InputHandler = ConfigurableInput.Instance; InputHandler.SetKey("Up", KeyCode.W, KeyCode.UpArrow, KeyCode.None, KeyCode.None); InputHandler.SetKey("Down", KeyCode.S, KeyCode.DownArrow, KeyCode.None, KeyCode.None); InputHandler.SetKey("Left", KeyCode.A, KeyCode.LeftArrow, KeyCode.None, KeyCode.None); InputHandler.SetKey("Right", KeyCode.D, KeyCode.RightArrow, KeyCode.None, KeyCode.None); InputHandler.SetKey("Run Up", KeyCode.W, KeyCode.UpArrow, KeyCode.LeftShift, KeyCode.LeftShift); InputHandler.SetKey("Run Down", KeyCode.S, KeyCode.DownArrow, KeyCode.LeftShift, KeyCode.LeftShift); InputHandler.SetKey("Run Down2", KeyCode.S, KeyCode.DownArrow, KeyCode.LeftControl, KeyCode.LeftControl); InputHandler.SetKey("Run Left", KeyCode.A, KeyCode.LeftArrow, KeyCode.LeftShift, KeyCode.LeftShift); InputHandler.SetKey("Shift", KeyCode.LeftShift, KeyCode.None, KeyCode.None, KeyCode.None); InputHandler.SetKey("Run Right", KeyCode.D, KeyCode.RightArrow, KeyCode.LeftShift, KeyCode.LeftShift); //InputHandler.SetPrimaryKeyAsAxis("Up", "Joy1 Axis 2-", KeyCode.LeftShift, 0.2f); //InputHandler.SetPrimaryKeyAsAxis("Down", "Joy1 Axis 2+", KeyCode.LeftShift, 0.2f); InputHandler.SetAxis("Vertical", "Up", "Down"); InputHandler.OnAxisScanned += AxisScanned; InputHandler.OnKeyScanned += KeyScanned; }
public SkinningGoal(ILogger logger, ConfigurableInput input, AddonReader addonReader, Wait wait, StopMoving stopMoving, NpcNameTargeting npcNameTargeting, CombatUtil combatUtil) { this.logger = logger; this.input = input; this.playerReader = addonReader.PlayerReader; this.wait = wait; this.stopMoving = stopMoving; this.bagReader = addonReader.BagReader; this.equipmentReader = addonReader.EquipmentReader; this.npcNameTargeting = npcNameTargeting; this.combatUtil = combatUtil; AddPrecondition(GoapKey.incombat, false); AddPrecondition(GoapKey.shouldskin, true); AddEffect(GoapKey.shouldskin, false); }
public GoapAgent(ILogger logger, GoapAgentState goapAgentState, ConfigurableInput input, AddonReader addonReader, HashSet <GoapGoal> availableGoals, IBlacklist blacklist) { this.logger = logger; this.GoapAgentState = goapAgentState; this.input = input; this.addonReader = addonReader; this.playerReader = addonReader.PlayerReader; this.addonReader.CreatureHistory.KillCredit -= OnKillCredit; this.addonReader.CreatureHistory.KillCredit += OnKillCredit; this.stopMoving = new StopMoving(input, playerReader); this.AvailableGoals = availableGoals.OrderBy(a => a.CostOfPerformingAction); this.blacklist = blacklist; this.planner = new GoapPlanner(logger); }
public AdhocGoal(ILogger logger, ConfigurableInput input, KeyAction key, PlayerReader playerReader, StopMoving stopMoving, CastingHandler castingHandler) { this.logger = logger; this.input = input; this.stopMoving = stopMoving; this.playerReader = playerReader; this.key = key; this.castingHandler = castingHandler; if (key.InCombat == "false") { AddPrecondition(GoapKey.incombat, false); } else if (key.InCombat == "true") { AddPrecondition(GoapKey.incombat, true); } this.Keys.Add(key); }
public ApproachTargetGoal(ILogger logger, ConfigurableInput input, Wait wait, PlayerReader playerReader, StopMoving stopMoving) { this.logger = logger; this.input = input; this.wait = wait; this.playerReader = playerReader; this.stopMoving = stopMoving; lastPlayerDistance = 0; lastPlayerLocation = playerReader.PlayerLocation; initialTargetGuid = playerReader.TargetGuid; initialMinRange = 0; AddPrecondition(GoapKey.hastarget, true); AddPrecondition(GoapKey.targetisalive, true); AddPrecondition(GoapKey.incombatrange, false); AddEffect(GoapKey.incombatrange, true); }
public SkinningGoal(ILogger logger, ConfigurableInput input, PlayerReader playerReader, BagReader bagReader, EquipmentReader equipmentReader, StopMoving stopMoving, ClassConfiguration classConfiguration, NpcNameFinder npcNameFinder) { this.logger = logger; this.input = input; this.playerReader = playerReader; this.stopMoving = stopMoving; this.bagReader = bagReader; this.equipmentReader = equipmentReader; this.classConfiguration = classConfiguration; this.npcNameFinder = npcNameFinder; AddPrecondition(GoapKey.incombat, false); AddPrecondition(GoapKey.shouldskin, true); AddEffect(GoapKey.shouldskin, false); outOfCombat = playerReader.PlayerBitValues.PlayerInCombat; }
public PullTargetGoal(ILogger logger, ConfigurableInput input, PlayerReader playerReader, NpcNameFinder npcNameFinder, StopMoving stopMoving, CastingHandler castingHandler, StuckDetector stuckDetector, ClassConfiguration classConfiguration) { this.logger = logger; this.input = input; this.playerReader = playerReader; this.npcNameFinder = npcNameFinder; this.stopMoving = stopMoving; this.castingHandler = castingHandler; this.stuckDetector = stuckDetector; this.classConfiguration = classConfiguration; AddPrecondition(GoapKey.incombat, false); AddPrecondition(GoapKey.hastarget, true); AddPrecondition(GoapKey.pulled, false); AddPrecondition(GoapKey.withinpullrange, true); AddPrecondition(GoapKey.isswimming, false); AddEffect(GoapKey.pulled, true); this.classConfiguration.Pull.Sequence.Where(k => k != null).ToList().ForEach(key => this.Keys.Add(key)); }
// Use this for initialization void Start () { InputHandler = ConfigurableInput.Instance; pickupper = GetComponent<Pickupper>(); }
void Start() { _input = ConfigurableInput.GetInstance(); _placement = ItemPlacement.GetInstance(); }
// Use this for initialization void Start () { InputHandler = ConfigurableInput.Instance; InputHandler.SetKey("Action", ActionKey, ActionKey2, KeyCode.None, KeyCode.None); }
void Awake(){ NrOfKeyCodes = Enum.GetValues(typeof(KeyCode)).Length; //NrOfKeyCodes = 450; if (Instance == null) { Instance = this; }else{ throw new System.InvalidOperationException("Can not have multiple instances of ConfigurableInput"); } MapEntries = new Dictionary<string, InputMapEntry>(); Modifiers = new Dictionary<KeyCode, int>(); ModifiedKeys = new List<KeyCode>(); ModifierKeys = new List<KeyCode>(); ModifiedAxes = new List<string>(); AxisEntries = new Dictionary<string, InputAxisEntry>(); InitAxes(); }