public void Awake() { g = gameObject.AddComponent <LoadOnClick>(); c = new QuitCommand(g); s = new LoadCommand(g); i = new ConcreteInvoker(s, c); }
public void Awake(){ g = gameObject.AddComponent<LoadOnClick>(); c = new QuitCommand(g); s = new LoadCommand(g); i= new ConcreteInvoker(s,c); }