private void clearDeviceAll(ConnectHeadsetElement newDevice) { txtNote.SetActive(true); foreach (Transform child in deviceList.transform) { Destroy(child.gameObject); } deviceList.DetachChildren(); deviceList.gameObject.SetActive(false); }
private void addNewDevice(ConnectHeadsetElement newDevice) { txtNote.SetActive(false); deviceList.gameObject.SetActive(true); newDevice.transform.SetParent(deviceList, false); }