private void Start() { EnhanceCommunityModel.GetInstance().Jiaoshi(); com = UIManager.Instance.GetUI <CommonUI>("CommonUI"); com.SetComUITitle("第二阶段 增强自发性沟通"); //Canvas canvas = FindObjectOfType<Canvas>(); //com.transform.SetParent(canvas.transform); ecACtrl = ResManager.GetPrefab("Prefabs/EnhanceCommunity/EnhanceA").GetComponent <EnhanceCtrlA>(); ecACtrl.transform.SetParent(transform); ecACtrl.evtFinished += OnecACtrlFinished; ecACtrl.evtRedo += OnecACtrlRedo; //ecBCtrl = ResManager.GetPrefab("Prefabs/EnhanceCommunity/EnhanceB").GetComponent<EnhanceCtrlB>(); //ecBCtrl.transform.SetParent(transform); //ecBCtrl.evtFinished += OnecBCtrlFinished; //ecBCtrl.evtRedo += OnecBCtrlRedo; //ecCCtrl = ResManager.GetPrefab("Prefabs/EnhanceCommunity/EnhanceC").GetComponent<EnhanceCtrlC>(); //ecCCtrl.transform.SetParent(transform); //ecCCtrl.evtFinished += OnecCCtrlFinished; //ecCCtrl.evtRedo += OnecCCtrlRedo; //tpv = ResManager.GetPrefab("Prefabs/UI/TestPaperView").GetComponent<TestPaperView>(); //tpv.transform.SetParent(transform); //tpv.evtFinished += OnTestPaperFinished; //tpv.evtRedo += OnTestPaperRedo; }
private void Start() { com = UIManager.Instance.GetUI <CommonUI>("CommonUI"); com.SetComUITitle("第六阶段 主动发表意见"); //Canvas canvas = UIManager.Instance.GetComponent<Canvas>(); //com.transform.SetParent(canvas.transform); stACtrl = ResManager.GetPrefab("Prefabs/SentenceExpression/SentenceCtrlA").GetComponent <SentenceCtrlA>(); stACtrl.transform.SetParent(transform); stACtrl.evtFinished += OnstACtrlFinished; stACtrl.evtRedo += OnstACtrlRedo; //stBCtrl = ResManager.GetPrefab("Prefabs/SentenceExpression/SentenceCtrlB").GetComponent<SentenceCtrlB>(); //stBCtrl.transform.SetParent(transform); //stBCtrl.evtFinished += OnstBCtrlFinished; //stBCtrl.evtRedo += OnstBCtrlRedo; //stCCtrl = ResManager.GetPrefab("Prefabs/SentenceExpression/SentenceCtrlC").GetComponent<SentenceCtrlC>(); //stCCtrl.transform.SetParent(transform); //stCCtrl.evtFinished += OnstCCtrlFinished; //stCCtrl.evtRedo += OnstCCtrlRedo; //stDCtrl = ResManager.GetPrefab("Prefabs/SentenceExpression/SentenceCtrlD").GetComponent<SentenceCtrlD>(); //stDCtrl.transform.SetParent(transform); //stDCtrl.evtFinished += OnstDCtrlFinished; //stDCtrl.evtRedo += OnstDCtrlRedo; //tpv = ResManager.GetPrefab("Prefabs/UI/TestPaperView").GetComponent<TestPaperView>(); //tpv.transform.SetParent(transform); //tpv.evtFinished += OnTestPaperFinished; //tpv.evtRedo += OnTestPaperRedo; }
private void StartPro() { com.SetComUITitle("第一阶段 以物换物"); SwapModel.GetInstance().hpUI.gameObject.SetActive(false); spACtrl = ResManager.GetPrefab("Prefabs/Swap/SwapA").GetComponent <SwapCtrlA>(); spACtrl.transform.SetParent(transform); spACtrl.evtFinished += OnSpACtrlFinished; spACtrl.evtRedo += OnSpACtrlRedo; //Debug.Log("fsfds"); //spBCtrl = ResManager.GetPrefab("Prefabs/Swap/SwapB").GetComponent<SwapCtrlB>(); //spBCtrl.transform.SetParent(transform); //spBCtrl.evtFinished += OnSpBCtrlFinished; //spBCtrl.evtRedo += OnSpBCtrlRedo; //spCCtrl = ResManager.GetPrefab("Prefabs/Swap/SwapC").GetComponent<SwapCtrlC>(); //spCCtrl.transform.SetParent(transform); //spCCtrl.evtFinished += OnSpCCtrlFinished; //spCCtrl.evtRedo += OnSpCCtrlRedo; }
private void Start() { com = UIManager.Instance.GetUI <CommonUI>("CommonUI"); com.SetComUITitle("第五阶段 接受性问句"); //Canvas canvas = FindObjectOfType<Canvas>(); //com.transform.SetParent(canvas.transform); aqACtrl = ResManager.GetPrefab("Prefabs/AcceptQuestion/AcceptQuesCtrlA").GetComponent <AcceptQuesCtrlA>(); aqACtrl.transform.SetParent(transform); aqACtrl.evtFinished += OnaqACtrlFinished; aqACtrl.evtRedo += OnaqACtrlRedo; //aqBCtrl = ResManager.GetPrefab("Prefabs/AcceptQuestion/AcceptQuesCtrlB").GetComponent<AcceptQuesCtrlB>(); //aqBCtrl.transform.SetParent(transform); //aqBCtrl.evtFinished += OnaqBCtrlFinished; //aqBCtrl.evtRedo += OnaqBCtrlRedo; //aqCCtrl = ResManager.GetPrefab("Prefabs/AcceptQuestion/AcceptQuesCtrlC").GetComponent<AcceptQuesCtrlC>(); //aqCCtrl.transform.SetParent(transform); //aqCCtrl.evtFinished += OnstCCtrlFinished; //aqCCtrl.evtRedo += OnstCCtrlRedo; //tpv = ResManager.GetPrefab("Prefabs/UI/TestPaperView").GetComponent<TestPaperView>(); //tpv.transform.SetParent(transform); //tpv.evtFinished += OnTestPaperFinished; //tpv.evtRedo += OnTestPaperRedo; }
private void Start() { CommonUI com = UIManager.Instance.GetUI <CommonUI>("CommonUI"); com.SetComUITitle("第三阶段 分辨图片"); //PeopleManager.Instance.ResetModel(); UnityEngine.Debug.Log("DistinguishPictureView::Start(): 第三阶段 第一关 区辨喜欢和不喜欢物品的图卡"); dpaCtrl = ResManager.GetPrefab("Prefabs/DistinguishPicture/DistinguishPictureA").GetComponent <DistinguishPictureCtrlA>(); dpaCtrl.evtFinished += OnDpaCtrlFinished; dpaCtrl.evtRedo += OnDpaCtrlRedo; //dpbCtrl = ResManager.GetPrefab("Prefabs/DistinguishPicture/DistinguishPictureB").GetComponent<DistinguishPictureCtrlB>(); //dpbCtrl.evtFinished += OnDpbCtrlFinished; //dpbCtrl.evtRedo += OnDpbCtrlRedo; //dpcCtrl = ResManager.GetPrefab("Prefabs/DistinguishPicture/DistinguishPictureC").GetComponent<DistinguishPictureCtrlC>(); //dpcCtrl.evtFinished += OnDpcCtrlFinished; //dpcCtrl.evtRedo += OnDpcCtrlRedo; InitPersonsState(); }
void Introduct() { com = UIManager.Instance.GetUI <CommonUI>("CommonUI"); //com.SetComUITitle("第一阶段 以物换物"); com.SetComUITitle("首页"); //Canvas canvas = UIManager.Instance.GetComponent<Canvas>(); //com.transform.SetParent(canvas.transform); if (SwapModel.GetInstance().hpUI == null) { HomePageUI homePageUI = UIManager.Instance.GetUI <HomePageUI>("HomePageUI"); SwapModel.GetInstance().hpUI = homePageUI; homePageUI.transform.SetParent(UIManager.Instance.transform, false); Button startButton = homePageUI.transform.Find("Button").GetComponent <Button>();//开始按钮 startButton.onClick.AddListener(StartPro); startButton.gameObject.GetUIFlash().StartFlash(); SwapModel.GetInstance().CurReinforcement = null; } else { StartPro(); } }
TestPaperView tpv; //测试题 void Start() { ClickDispatcher.Inst.SetCurrentCamera(Camera.main); UnityEngine.Debug.Log("SpeakUpView::Awake(): 第四阶段 句型表达"); CommonUI com = UIManager.Instance.GetUI <CommonUI>("CommonUI"); com.SetComUITitle("第四阶段 句型表达"); UnityEngine.Debug.Log("SpeakUpView::Start(): 第四阶段 第一关 句型表达"); spaCtrl = ResManager.GetPrefab("Prefabs/SpeakUp/SpeakUpA").GetComponent <SpeakUpCtrlA>(); spaCtrl.evtFinished += OnSpaCtrlFinished; spaCtrl.evtRedo += OnSpaCtrlRedo; //spbCtrl = ResManager.GetPrefab("Prefabs/SpeakUp/SpeakUpB").GetComponent<SpeakUpCtrlB>(); //spbCtrl.evtFinished += OnSpbCtrlFinished; //spbCtrl.evtRedo += OnSpbCtrlRedo; //spcCtrl = ResManager.GetPrefab("Prefabs/SpeakUp/SpeakUpC").GetComponent<SpeakUpCtrlC>(); //spcCtrl.evtFinished += OnSpcCtrlFinished; //spcCtrl.evtRedo += OnSpcCtrlRedo; InitPersonsState(); }