public void HandleLanguageDropdown() { CommonUI.PlayButtonClickSfx(); Language language = Language.Null; Enum.TryParse(languageDropdown.options[languageDropdown.value].text, out language); if (language != Language.Null) { LocalisationSystem.language = language; GameManager.instance.onLanguageChangeEvent.Invoke(); PlayerPersistence.SavePlayerLanguage(); } }
public void LoadSettingsMenu() { CommonUI.PlayButtonClickSfx(); CommonUI.LoadSettingsMenu(); }
public void Play() { CommonUI.PlayButtonClickSfx(); SceneManager.LoadScene("LevelSelection"); }
public void MuteSfx(bool mute) { CommonUI.PlayButtonClickSfx(); SoundManager.instance.Mute(!mute); }
public void MuteMusic(bool mute) { CommonUI.PlayButtonClickSfx(); MusicManager.instance.Mute(!mute); }
public void CloseSettings() { CommonUI.PlayButtonClickSfx(); gameObject.SetActive(false); }
public void LoadMainMenu() { CommonUI.PlayButtonClickSfx(); CommonUI.LoadMainMenu(); }
public void ClosePauseMenu() { CommonUI.PlayButtonClickSfx(); gameObject.SetActive(false); }