private void Start()
    {
        EnhanceCommunityModel.GetInstance().Jiaoshi();

        com = UIManager.Instance.GetUI <CommonUI>("CommonUI");
        com.SetComUITitle("第二阶段 增强自发性沟通");
        //Canvas canvas = FindObjectOfType<Canvas>();
        //com.transform.SetParent(canvas.transform);
        ecACtrl = ResManager.GetPrefab("Prefabs/EnhanceCommunity/EnhanceA").GetComponent <EnhanceCtrlA>();
        ecACtrl.transform.SetParent(transform);
        ecACtrl.evtFinished += OnecACtrlFinished;
        ecACtrl.evtRedo     += OnecACtrlRedo;
        //ecBCtrl = ResManager.GetPrefab("Prefabs/EnhanceCommunity/EnhanceB").GetComponent<EnhanceCtrlB>();
        //ecBCtrl.transform.SetParent(transform);
        //ecBCtrl.evtFinished += OnecBCtrlFinished;
        //ecBCtrl.evtRedo += OnecBCtrlRedo;
        //ecCCtrl = ResManager.GetPrefab("Prefabs/EnhanceCommunity/EnhanceC").GetComponent<EnhanceCtrlC>();
        //ecCCtrl.transform.SetParent(transform);
        //ecCCtrl.evtFinished += OnecCCtrlFinished;
        //ecCCtrl.evtRedo += OnecCCtrlRedo;
        //tpv = ResManager.GetPrefab("Prefabs/UI/TestPaperView").GetComponent<TestPaperView>();
        //tpv.transform.SetParent(transform);
        //tpv.evtFinished += OnTestPaperFinished;
        //tpv.evtRedo += OnTestPaperRedo;
    }
 private void Start()
 {
     com = UIManager.Instance.GetUI <CommonUI>("CommonUI");
     com.SetComUITitle("第六阶段 主动发表意见");
     //Canvas canvas = UIManager.Instance.GetComponent<Canvas>();
     //com.transform.SetParent(canvas.transform);
     stACtrl = ResManager.GetPrefab("Prefabs/SentenceExpression/SentenceCtrlA").GetComponent <SentenceCtrlA>();
     stACtrl.transform.SetParent(transform);
     stACtrl.evtFinished += OnstACtrlFinished;
     stACtrl.evtRedo     += OnstACtrlRedo;
     //stBCtrl = ResManager.GetPrefab("Prefabs/SentenceExpression/SentenceCtrlB").GetComponent<SentenceCtrlB>();
     //stBCtrl.transform.SetParent(transform);
     //stBCtrl.evtFinished += OnstBCtrlFinished;
     //stBCtrl.evtRedo += OnstBCtrlRedo;
     //stCCtrl = ResManager.GetPrefab("Prefabs/SentenceExpression/SentenceCtrlC").GetComponent<SentenceCtrlC>();
     //stCCtrl.transform.SetParent(transform);
     //stCCtrl.evtFinished += OnstCCtrlFinished;
     //stCCtrl.evtRedo += OnstCCtrlRedo;
     //stDCtrl = ResManager.GetPrefab("Prefabs/SentenceExpression/SentenceCtrlD").GetComponent<SentenceCtrlD>();
     //stDCtrl.transform.SetParent(transform);
     //stDCtrl.evtFinished += OnstDCtrlFinished;
     //stDCtrl.evtRedo += OnstDCtrlRedo;
     //tpv = ResManager.GetPrefab("Prefabs/UI/TestPaperView").GetComponent<TestPaperView>();
     //tpv.transform.SetParent(transform);
     //tpv.evtFinished += OnTestPaperFinished;
     //tpv.evtRedo += OnTestPaperRedo;
 }
示例#3
0
 private void StartPro()
 {
     com.SetComUITitle("第一阶段 以物换物");
     SwapModel.GetInstance().hpUI.gameObject.SetActive(false);
     spACtrl = ResManager.GetPrefab("Prefabs/Swap/SwapA").GetComponent <SwapCtrlA>();
     spACtrl.transform.SetParent(transform);
     spACtrl.evtFinished += OnSpACtrlFinished;
     spACtrl.evtRedo     += OnSpACtrlRedo;
     //Debug.Log("fsfds");
     //spBCtrl = ResManager.GetPrefab("Prefabs/Swap/SwapB").GetComponent<SwapCtrlB>();
     //spBCtrl.transform.SetParent(transform);
     //spBCtrl.evtFinished += OnSpBCtrlFinished;
     //spBCtrl.evtRedo += OnSpBCtrlRedo;
     //spCCtrl = ResManager.GetPrefab("Prefabs/Swap/SwapC").GetComponent<SwapCtrlC>();
     //spCCtrl.transform.SetParent(transform);
     //spCCtrl.evtFinished += OnSpCCtrlFinished;
     //spCCtrl.evtRedo += OnSpCCtrlRedo;
 }
示例#4
0
 private void Start()
 {
     com = UIManager.Instance.GetUI <CommonUI>("CommonUI");
     com.SetComUITitle("第五阶段 接受性问句");
     //Canvas canvas = FindObjectOfType<Canvas>();
     //com.transform.SetParent(canvas.transform);
     aqACtrl = ResManager.GetPrefab("Prefabs/AcceptQuestion/AcceptQuesCtrlA").GetComponent <AcceptQuesCtrlA>();
     aqACtrl.transform.SetParent(transform);
     aqACtrl.evtFinished += OnaqACtrlFinished;
     aqACtrl.evtRedo     += OnaqACtrlRedo;
     //aqBCtrl = ResManager.GetPrefab("Prefabs/AcceptQuestion/AcceptQuesCtrlB").GetComponent<AcceptQuesCtrlB>();
     //aqBCtrl.transform.SetParent(transform);
     //aqBCtrl.evtFinished += OnaqBCtrlFinished;
     //aqBCtrl.evtRedo += OnaqBCtrlRedo;
     //aqCCtrl = ResManager.GetPrefab("Prefabs/AcceptQuestion/AcceptQuesCtrlC").GetComponent<AcceptQuesCtrlC>();
     //aqCCtrl.transform.SetParent(transform);
     //aqCCtrl.evtFinished += OnstCCtrlFinished;
     //aqCCtrl.evtRedo += OnstCCtrlRedo;
     //tpv = ResManager.GetPrefab("Prefabs/UI/TestPaperView").GetComponent<TestPaperView>();
     //tpv.transform.SetParent(transform);
     //tpv.evtFinished += OnTestPaperFinished;
     //tpv.evtRedo += OnTestPaperRedo;
 }
示例#5
0
    private void Start()
    {
        CommonUI com = UIManager.Instance.GetUI <CommonUI>("CommonUI");

        com.SetComUITitle("第三阶段 分辨图片");

        //PeopleManager.Instance.ResetModel();

        UnityEngine.Debug.Log("DistinguishPictureView::Start(): 第三阶段 第一关 区辨喜欢和不喜欢物品的图卡");
        dpaCtrl              = ResManager.GetPrefab("Prefabs/DistinguishPicture/DistinguishPictureA").GetComponent <DistinguishPictureCtrlA>();
        dpaCtrl.evtFinished += OnDpaCtrlFinished;
        dpaCtrl.evtRedo     += OnDpaCtrlRedo;

        //dpbCtrl = ResManager.GetPrefab("Prefabs/DistinguishPicture/DistinguishPictureB").GetComponent<DistinguishPictureCtrlB>();
        //dpbCtrl.evtFinished += OnDpbCtrlFinished;
        //dpbCtrl.evtRedo += OnDpbCtrlRedo;

        //dpcCtrl = ResManager.GetPrefab("Prefabs/DistinguishPicture/DistinguishPictureC").GetComponent<DistinguishPictureCtrlC>();
        //dpcCtrl.evtFinished += OnDpcCtrlFinished;
        //dpcCtrl.evtRedo += OnDpcCtrlRedo;

        InitPersonsState();
    }
示例#6
0
    void Introduct()
    {
        com = UIManager.Instance.GetUI <CommonUI>("CommonUI");
        //com.SetComUITitle("第一阶段 以物换物");
        com.SetComUITitle("首页");
        //Canvas canvas = UIManager.Instance.GetComponent<Canvas>();
        //com.transform.SetParent(canvas.transform);

        if (SwapModel.GetInstance().hpUI == null)
        {
            HomePageUI homePageUI        = UIManager.Instance.GetUI <HomePageUI>("HomePageUI");
            SwapModel.GetInstance().hpUI = homePageUI;
            homePageUI.transform.SetParent(UIManager.Instance.transform, false);
            Button startButton = homePageUI.transform.Find("Button").GetComponent <Button>();//开始按钮
            startButton.onClick.AddListener(StartPro);
            startButton.gameObject.GetUIFlash().StartFlash();

            SwapModel.GetInstance().CurReinforcement = null;
        }
        else
        {
            StartPro();
        }
    }
示例#7
0
    TestPaperView tpv; //测试题

    void Start()
    {
        ClickDispatcher.Inst.SetCurrentCamera(Camera.main);
        UnityEngine.Debug.Log("SpeakUpView::Awake(): 第四阶段 句型表达");

        CommonUI com = UIManager.Instance.GetUI <CommonUI>("CommonUI");

        com.SetComUITitle("第四阶段 句型表达");

        UnityEngine.Debug.Log("SpeakUpView::Start(): 第四阶段 第一关 句型表达");
        spaCtrl              = ResManager.GetPrefab("Prefabs/SpeakUp/SpeakUpA").GetComponent <SpeakUpCtrlA>();
        spaCtrl.evtFinished += OnSpaCtrlFinished;
        spaCtrl.evtRedo     += OnSpaCtrlRedo;

        //spbCtrl = ResManager.GetPrefab("Prefabs/SpeakUp/SpeakUpB").GetComponent<SpeakUpCtrlB>();
        //spbCtrl.evtFinished += OnSpbCtrlFinished;
        //spbCtrl.evtRedo += OnSpbCtrlRedo;

        //spcCtrl = ResManager.GetPrefab("Prefabs/SpeakUp/SpeakUpC").GetComponent<SpeakUpCtrlC>();
        //spcCtrl.evtFinished += OnSpcCtrlFinished;
        //spcCtrl.evtRedo += OnSpcCtrlRedo;

        InitPersonsState();
    }