private void OnTriggerEnter2D(Collider2D collision) { if (colorHandler.ColorMatch(myMeshRenderer.material.color) && !hasCollided) { hasCollided = true; sceneLoader = FindObjectOfType <SceneLoader>(); sceneLoader.LoadNextLevelWithDelay(); AudioSource.PlayClipAtPoint(audioSource.clip, Camera.main.transform.position, PlayerPrefsController.GetSFXVolume() / 10f); } }