/** * Updates the colors on the minions and update the minionColorIndexes as well */ private void UpdateMinionColorsOLD() { for (int i = 0; i < 3; i++) { int colorIndex = i; if (i >= currentGodMaterialIndex) { colorIndex++; } colorHandler.SetMinionColor(minions [i], colorIndex); minionColorIndexes[i] = colorIndex; } }