public void AddSpriteToLayer(RenderLayerEnum layer, IRenderNode node) { if (node == null) { throw new ArgumentNullException(nameof(node)); } if (string.IsNullOrEmpty(node.Name)) { throw new InvalidOperationException("Render node can not have an empty name."); } if (node.IsAssetOfType(typeof(Sprite)) || node.IsAssetOfType(typeof(AnimatedSprite))) { CollisionManager.AddSpriteToCollisionManager(node.GetSprite(), node.Name); } switch (layer) { case RenderLayerEnum.LAYER1: Layer1.Add(node); break; case RenderLayerEnum.LAYER2: Layer2.Add(node); break; case RenderLayerEnum.LAYER3: Layer3.Add(node); break; case RenderLayerEnum.LAYER4: Layer4.Add(node); break; case RenderLayerEnum.LAYER5: Layer5.Add(node); break; default: break; } }