// Start is called before the first frame update void Start() { //myText = GameObject.Find("DisplayText").GetComponent<TMP_Text>(); myText.color = Color.clear; CT = GameObject.Find("CollectablesTracker").GetComponent <CollectableTracker>(); PTH = GameObject.Find("pIconPanel").GetComponent <ProgressTrackerHandler>(); //img = GetComponentInChildren<Image>(); }
void Start() { AS = GameObject.Find("VOBank").GetComponent <AudioSource>(); CT = GameObject.Find("CollectablesTracker").GetComponent <CollectableTracker>(); }