public static Offset <PlayModel> CreatePlayModel(FlatBufferBuilder builder, int score = 0, int coin = 0, int adContinueWatchCount = 0, VectorOffset cellArrayOffset = default(VectorOffset), Offset <LastPartsModel> lastPartsDataOffset = default(Offset <LastPartsModel>), VectorOffset itemUseCountArrayOffset = default(VectorOffset)) { builder.StartObject(6); PlayModel.AddItemUseCountArray(builder, itemUseCountArrayOffset); PlayModel.AddLastPartsData(builder, lastPartsDataOffset); PlayModel.AddCellArray(builder, cellArrayOffset); PlayModel.AddAdContinueWatchCount(builder, adContinueWatchCount); PlayModel.AddCoin(builder, coin); PlayModel.AddScore(builder, score); return(PlayModel.EndPlayModel(builder)); }
public static PlayModel GetRootAsPlayModel(ByteBuffer _bb, PlayModel obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }