void FixedUpdate() { if (Play) { if (!VOManager.Instance.IsPlaying()) { if (collectableName != null && !collectableGiven) { CT.addCollectable(collectableName, false); } if (_intCurrentIndex < AudioClipIDs.Length) { // if the delay rate between the audio files is 0 if (_fltDelayBetweenAudio <= 0) { // play the audio at the audio source and increment the index VOManager.Instance.Play(AS, AudioClipIDs[_intCurrentIndex]); // print(_intCurrentIndex); _intCurrentIndex++; // reset the delay rate _fltDelayBetweenAudio = fltDelayBetweenAudio; } else { // decrease the delay rate based on delta time _fltDelayBetweenAudio -= Time.fixedDeltaTime; } } else { // turn off the audio triggers //TurnOffAllTriggers(); _intCurrentIndex = 0; this.enabled = false; } } } }
// Update is called once per frame void Update() { //if (Input.GetKeyDown (KeyCode.Escape)) //{ // Cursor.lockState = CursorLockMode.None; //} if (displayInfo && Input.GetKeyDown(KeyCode.E) && (!VOManager.Instance.IsPlaying())) { Playing = true; AS.PlayOneShot(InteractionSound, 1f); CT.addCollectable(collectableName); if (InteractOnce) { this.gameObject.GetComponent <MeshRenderer>().enabled = false; InteractionOccured = true; if (PTHenabled) { PTH.CompleteTrigger(PTHid, true); } } } if (Playing) { //AS.PlayOneShot(AudioClip, 1f); if (!VOManager.Instance.IsPlaying()) { // if the current index is less than the list length if (m_intCurrentIndex < AudioClipIDs.Length) { // if the delay rate between the audio files is 0 if (m_fltDelayBetweenAudio <= 0) { // play the audio at the audio source and increment the index VOManager.Instance.Play(AS, AudioClipIDs[m_intCurrentIndex]); print(m_intCurrentIndex); m_intCurrentIndex++; // reset the delay rate m_fltDelayBetweenAudio = fltDelayBetweenAudio; } else { // decrease the delay rate based on delta time m_fltDelayBetweenAudio -= Time.deltaTime; } } else { // turn off the audio triggers //TurnOffAllTriggers(); m_intCurrentIndex = 0; Playing = false; } } } FadeText(); if (displayInfo) { displayInfo = false; } }