private void CollisionSphereCapsule() { float3 spherePos = posA; float sphereRadius = extentsA.x; float3 capsulePos = posB; float3 capsuleRot = rotB; float capsuleLength = extentsB.y * 2; float capsuleRadius = extentsB.x; if (ColPhysics.SphereIntersectsCapsule(spherePos, sphereRadius, capsulePos, capsuleRot, capsuleLength, capsuleRadius, out float distance)) { isColliding = true; if (resolveCollisions) { ColPhysics.ResolveSphereCollision(ref spherePos, ref capsulePos, sphereRadius, capsuleRadius, distance); posA = spherePos; posB = capsulePos; } } }