public void StartGame() { playerData = PlayerDataSaverLoader.LoadPlayerData(); statistics = new Statistics(); uiManager.InitializeUI(); economics.StartEconomics(playerData); uiManager.SetQuantity(economics.GetStatus()); uiManager.SetPricesUI(economics.GetStatus()); coin.StartCoin(economics.InfluenceMax); timer.StartTimer(); gameState = GS.Play; }