// Use this for initialization void Start() { try { btnContinute.OnClick += btnContinute_OnClick; txtTitle.text = ClsLanguage.doTitleCapBangNhau(); txtHoanThanh.text = ClsLanguage.doHoanThanhBaiThi(); btnContinute.gameObject.transform.GetChild(0).GetComponent <tk2dTextMesh>().text = ClsLanguage.doContinute(); } catch (System.Exception) { throw; } }
// Use this for initialization void Start() { try { btnContinute.OnClick += onClick_Continute; btnContinute.gameObject.transform.GetChild(0).GetComponent <tk2dTextMesh>().text = ClsLanguage.doContinute(); txtTitle.text = ClsLanguage.doTongKet(); LoadAdsInterstitial(); } catch (System.Exception) { throw; } }
// Use this for initialization void Start() { try { btnContinute.OnClick += onClick_btnContinute; txtHoanThanh.text = ClsLanguage.doHoanThanhBaiThi(); txtDinhNui.text = ClsLanguage.doTitleDinhNui(); btnContinute.gameObject.transform.GetChild(0).GetComponent <tk2dTextMesh>().text = ClsLanguage.doContinute(); } catch (System.Exception) { throw; } // RequestBanner(); }
// Use this for initialization void Start() { txtA = btnA.gameObject.transform.GetChild(0).GetComponent <tk2dTextMesh>(); txtB = btnB.gameObject.transform.GetChild(0).GetComponent <tk2dTextMesh>(); txtC = btnC.gameObject.transform.GetChild(0).GetComponent <tk2dTextMesh>(); txtD = btnD.gameObject.transform.GetChild(0).GetComponent <tk2dTextMesh>(); btnContinute.gameObject.transform.GetChild(0).GetComponent <tk2dTextMesh>().text = ClsLanguage.doContinute(); txtTitle.text = ClsLanguage.doQuestion(); btnA.OnClick += btnA_OnClick; btnB.OnClick += btnB_OnClick; btnC.OnClick += btnC_OnClick; btnD.OnClick += btnD_OnClick; btnContinute.OnClick += btnContinute_OnClick; }
// Use this for initialization void Start() { btnContinute.OnClick += btnContinute_OnClick; if (GameController.instance.tienganh != 1) { spTitle.SetSprite("monkey"); } else { spTitle.SetSprite("khithongminh"); } txtHoanThanh.text = ClsLanguage.doHoanThanhBaiThi(); btnContinute.gameObject.transform.GetChild(0).GetComponent <tk2dTextMesh>().text = ClsLanguage.doContinute(); }
// Use this for initialization void Start() { btnContinute.OnClick += btnContinute_OnClick; txtTitle.text = ClsLanguage.doTileSapXep(); txtHoanThanh.text = ClsLanguage.doHoanThanhBaiThi(); btnContinute.gameObject.transform.GetChild(0).GetComponent <tk2dTextMesh>().text = ClsLanguage.doContinute(); }