// Use this for initialization
 void Start()
 {
     try
     {
         btnContinute.OnClick += btnContinute_OnClick;
         txtTitle.text         = ClsLanguage.doTitleCapBangNhau();
         txtHoanThanh.text     = ClsLanguage.doHoanThanhBaiThi();
         btnContinute.gameObject.transform.GetChild(0).GetComponent <tk2dTextMesh>().text = ClsLanguage.doContinute();
     }
     catch (System.Exception)
     {
         throw;
     }
 }
Esempio n. 2
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 // Use this for initialization
 void Start()
 {
     try
     {
         btnContinute.OnClick += onClick_Continute;
         btnContinute.gameObject.transform.GetChild(0).GetComponent <tk2dTextMesh>().text = ClsLanguage.doContinute();
         txtTitle.text = ClsLanguage.doTongKet();
         LoadAdsInterstitial();
     }
     catch (System.Exception)
     {
         throw;
     }
 }
Esempio n. 3
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    // Use this for initialization
    void Start()
    {
        try
        {
            btnContinute.OnClick += onClick_btnContinute;

            txtHoanThanh.text = ClsLanguage.doHoanThanhBaiThi();
            txtDinhNui.text   = ClsLanguage.doTitleDinhNui();
            btnContinute.gameObject.transform.GetChild(0).GetComponent <tk2dTextMesh>().text = ClsLanguage.doContinute();
        }
        catch (System.Exception)
        {
            throw;
        }
        // RequestBanner();
    }
Esempio n. 4
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    // Use this for initialization
    void Start()
    {
        txtA = btnA.gameObject.transform.GetChild(0).GetComponent <tk2dTextMesh>();
        txtB = btnB.gameObject.transform.GetChild(0).GetComponent <tk2dTextMesh>();
        txtC = btnC.gameObject.transform.GetChild(0).GetComponent <tk2dTextMesh>();
        txtD = btnD.gameObject.transform.GetChild(0).GetComponent <tk2dTextMesh>();
        btnContinute.gameObject.transform.GetChild(0).GetComponent <tk2dTextMesh>().text = ClsLanguage.doContinute();

        txtTitle.text = ClsLanguage.doQuestion();

        btnA.OnClick         += btnA_OnClick;
        btnB.OnClick         += btnB_OnClick;
        btnC.OnClick         += btnC_OnClick;
        btnD.OnClick         += btnD_OnClick;
        btnContinute.OnClick += btnContinute_OnClick;
    }
Esempio n. 5
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 // Use this for initialization
 void Start()
 {
     btnContinute.OnClick += btnContinute_OnClick;
     if (GameController.instance.tienganh != 1)
     {
         spTitle.SetSprite("monkey");
     }
     else
     {
         spTitle.SetSprite("khithongminh");
     }
     txtHoanThanh.text = ClsLanguage.doHoanThanhBaiThi();
     btnContinute.gameObject.transform.GetChild(0).GetComponent <tk2dTextMesh>().text = ClsLanguage.doContinute();
 }
Esempio n. 6
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 // Use this for initialization
 void Start()
 {
     btnContinute.OnClick += btnContinute_OnClick;
     txtTitle.text         = ClsLanguage.doTileSapXep();
     txtHoanThanh.text     = ClsLanguage.doHoanThanhBaiThi();
     btnContinute.gameObject.transform.GetChild(0).GetComponent <tk2dTextMesh>().text = ClsLanguage.doContinute();
 }