public override void Load() { log = Log; log.LogMessage("Loading..."); if (!AutoUpdate.CheckUpdate()) { log.LogError("Not Loaded... old version and not have update"); return; } ClassInjector.RegisterTypeInIl2Cpp <MyClass>(); MyOptions.CustomGameOptions = new MyOptions(); ClientSocket.BuildUri(""); _harmony.PatchAll(); log.LogMessage("Loaded..."); }