public Shape DisplayField(Tile tile) { CircleShape arrField = new CircleShape(3); arrField.Position = new Vector2f((float)tile.X + 250, (float)tile.Y + 250); if (tile.Obstacle != "None") { arrField.SetPointCount(6); switch (tile.Obstacle) { case "Rock": arrField.FillColor = new Color(195, 180, 157); break; case "Tree": arrField.FillColor = new Color(0, 67, 5); break; case "River": arrField.FillColor = new Color(30, 38, 129); break; } } return(arrField); }
public static void DesenharCirculo(float x, float y, float raio, float points, byte r, byte g, byte b, float op) { CircleShape shape = new CircleShape(); shape.FillColor = new Color(r, g, b, (byte)op); shape.Position = new Vector2f(x, y); shape.Radius = raio; shape.SetPointCount((uint)points); V.window.Draw(shape); }
public CircleRenderer(GameObject _parentGo, uint _radius, Color _color) { parentGameobject = _parentGo;; circle = new CircleShape(); circle.Origin = new Vector2f(_radius, _radius); circle.Radius = _radius; circle.Position = parentGameobject.pos; circle.FillColor = _color; circle.SetPointCount(16); Game.ObjectRenderer.AddRenderedObject(circle); }
internal static CircleShape CreateShape(Unit unit, int size, uint point) { CircleShape shape = new CircleShape(size) { Position = new Vector2f((float)unit.Location.X + 250, (float)unit.Location.Y + 250), }; shape.SetPointCount(point); Coloring(shape, unit); return(shape); }
/// <summary> /// Drawing of the Project Model. Can simply override and return a Sprite if need be. /// </summary> /// <returns></returns> public virtual dynamic GetProjectileModel() { float radius = 10; CircleShape proj = new CircleShape(radius); proj.Origin = new Vector2f(radius, radius); proj.FillColor = new Color(0, 0, 0, 0); proj.OutlineThickness = 2; proj.OutlineColor = new Color(250, 250, 250); proj.SetPointCount(20); return(proj); }
public override void Render(RenderTarget buffer, Texture texture) { CircleShape shape = new CircleShape(Radius) { FillColor = Color }; shape.SetPointCount((uint)FloorInt(Radius / 1.2f)); shape.Position = Position - new Vector2f(Radius, Radius); buffer.Draw(shape); shape.Dispose(); }
public AstralBody(Color color, Vector2f position, float size = 50) { this.position = position; this.color = color; this.size = size; body = new CircleShape(this.size); body.Origin = new Vector2f(body.Radius, body.Radius); body.FillColor = this.color; body.Position = position; body.SetPointCount(50); }
public Planet(Color color, float size = 10) : base(color, new Vector2f(0, 0), size) { this.color = color; this.size = size; body = new CircleShape(this.size); body.Origin = new Vector2f(body.Radius, body.Radius); body.FillColor = this.color; body.Position = position; orbitDisplay = new CircleShape(); orbitDisplay.FillColor = Color.Transparent; orbitDisplay.OutlineColor = Color.White; orbitDisplay.OutlineThickness = 1f; orbitDisplay.SetPointCount(50); }
private void CircleInternal(RenderTarget target, float x, float y, float radius, uint color = 0, bool fill = false, uint pointCount = 0) { float xf = x - radius; float yf = y - radius; CircleShape shape = new CircleShape(radius); if (fill) { shape.FillColor = new Color(color); } else { shape.FillColor = Color.Transparent; } shape.OutlineThickness = 1.5f; shape.OutlineColor = new Color(color); shape.Position = new Vector2f(xf, yf); shape.SetPointCount(pointCount > 0 ? pointCount : shape.GetPointCount() * 2); target.Draw(shape); }
protected override void UpdateDrawable() { base.UpdateDrawable(); if (isCircle) { var circle = new CircleShape(radius); circle.OutlineThickness = OutlineThickness; circle.OutlineColor = OutlineColor.SFMLColor; circle.FillColor = Color.SFMLColor; circle.SetPointCount((uint)CirclePointCount); SFMLDrawable = circle; Width = (int)circle.GetLocalBounds().Width; Height = (int)circle.GetLocalBounds().Height; } else { if (isShape) { var rect = new RectangleShape(new Vector2f(rectWidth, rectHeight)); rect.OutlineColor = OutlineColor.SFMLColor; rect.OutlineThickness = OutlineThickness; rect.FillColor = Color.SFMLColor; SFMLDrawable = rect; Width = (int)rect.GetLocalBounds().Width; Height = (int)rect.GetLocalBounds().Height; } else { SFMLVertices.Clear(); float x1, y1, x2, y2, u1, v1, u2, v2, cx1, cy1, cx2, cy2; cx1 = ClippingRegion.Left; cy1 = ClippingRegion.Top; cx2 = ClippingRegion.Right; cy2 = ClippingRegion.Bottom; x1 = Util.Max(0, cx1); u1 = TextureLeft + x1; if (FlippedX) { u1 = TextureRegion.Width - u1 + TextureLeft + TextureRegion.Left; } y1 = Util.Max(0, cy1); v1 = TextureTop + y1; if (FlippedY) { v1 = TextureRegion.Height - v1 + TextureTop + TextureRegion.Top; } x2 = Util.Min(TextureRegion.Right, cx2); u2 = TextureLeft + x2; if (FlippedX) { u2 = TextureRegion.Width - u2 + TextureLeft + TextureRegion.Left; } y2 = Util.Min(TextureRegion.Bottom, cy2); v2 = TextureTop + y2; if (FlippedY) { v2 = TextureRegion.Height - v2 + TextureTop + TextureRegion.Top; } SFMLVertices.Append(x1, y1, Color, u1, v1); SFMLVertices.Append(x1, y2, Color, u1, v2); SFMLVertices.Append(x2, y2, Color, u2, v2); SFMLVertices.Append(x2, y1, Color, u2, v1); Width = TextureRegion.Width; Height = TextureRegion.Height; } } }
/// <summary> /// Levels the Player Up: raises maximal Health and adds an Edge /// </summary> public static void LevelUp() { iLevel++; sCharacter.SetPointCount(iLevel); iHealthMax += 25; }
public void Start() { if (Started) { return; } Started = true; Running = true; // Background if (GraphicsMode == GRAPHICSMODE_NORMAL) { RectangleShape Water = new RectangleShape(new Vector2f(Size.X, Size.Y)); Water.FillColor = new Color(40, 118, 188); Layer_Background.AddChild(Water); WaterRipples WaterRipplesBelow = new WaterRipples(this, new Vector2f(Size.X + 40, Size.Y + 40), 120, 10, new Color(68, 131, 186)); WaterRipplesBelow.Position = new Vector2f(-40, -40); Layer_Background.AddChild(WaterRipplesBelow); WaterRipples WaterRipples = new WaterRipples(this, new Vector2f(Size.X, Size.Y), 120, 10, new Color(80, 158, 228)); Layer_Background.AddChild(WaterRipples); //VoronoiDiagram WaterEffect = new VoronoiDiagram(this, new Vector2f(Size.X, Size.Y)); //Layer_Background.AddChild(WaterEffect); } else if (GraphicsMode == GRAPHICSMODE_BLUEPRINT) { Sprite BluePrintBackground = Graphics.GetSprite("assets/sprites/background_blueprint_tile.png"); BluePrintBackground.Texture.Repeated = true; BluePrintBackground.TextureRect = new IntRect(0, 0, (int)Size.X, (int)Size.Y); Layer_Background.AddChild(BluePrintBackground); } // Island float IslandRadius = 240; if (GraphicsMode == GRAPHICSMODE_NORMAL) { Sprite IslandTexture = Graphics.GetSprite("assets/sprites/island.png"); IslandTexture.Origin = new Vector2f(IslandRadius, IslandRadius); IslandTexture.Position = new Vector2f((Size.X / 2) + 1, (Size.Y / 2)); Layer_Background.AddChild(IslandTexture); } Island = new CircleShape(IslandRadius); Island.Origin = new Vector2f(IslandRadius, IslandRadius); Island.Position = new Vector2f(Size.X / 2, Size.Y / 2); if (GraphicsMode == GRAPHICSMODE_NORMAL) { Island.FillColor = new Color(0, 0, 10, 0); Island.OutlineThickness = 20; Island.OutlineColor = new Color(138, 104, 0, 100); } else if (GraphicsMode == GRAPHICSMODE_BLUEPRINT) { Island.FillColor = new Color(0, 0, 10, 30); Island.OutlineThickness = 2; Island.OutlineColor = new Color(250, 250, 250); } Island.SetPointCount(80); Layer_Background.AddChild(Island); IslandWaves = new CircleWaves(this, IslandRadius, 0.1f, 1.5f, 6, 80); if (GraphicsMode == GRAPHICSMODE_NORMAL) { IslandWaves.Colour = new Color(80, 158, 228); } IslandWaves.Position = Island.Position; Layer_Background.AddChild(IslandWaves); // Hill float HillRadius = 30; Hill = new CircleShape(HillRadius); Hill.Origin = new Vector2f(HillRadius, HillRadius); Hill.Position = new Vector2f(Size.X / 2, Size.Y / 2); if (GraphicsMode == GRAPHICSMODE_NORMAL) { Hill.FillColor = new Color(50, 50, 50, 150); Hill.OutlineThickness = 4; Hill.OutlineColor = new Color(0, 0, 0, 215); } else if (GraphicsMode == GRAPHICSMODE_BLUEPRINT) { Hill.FillColor = new Color(0, 0, 10, 50); Hill.OutlineThickness = 2; Hill.OutlineColor = new Color(250, 250, 250); } Hill.SetPointCount(50); Layer_Background.AddChild(Hill); // Player (Cannon) Player = new Cannon(this); Player.SetPosition(Size.X / 2, Size.Y / 2); Layer_OtherAbove.AddChild(Player); Player.SetPlayer(true); // AI Manager AIManager = new AIManager(this); AIManager.StartWaveCountdown(); // HUD HUD = new HeadsUpDisplay(this); HUD.SetHealth(Player.Health); Layer_GUI.AddChild(HUD); }