public void GetBoundingBox(float radius, float positionX, float positionY, float expectedMinX, float expectedMaxX, float expectedMinY, float expectedMaxY) { var circle = new CircleShape(radius); var aabb = circle.GetBoundingBox(new Transform(new Vector2(positionX, positionY))); aabb.MinX.Should().Be(expectedMinX); aabb.MaxX.Should().Be(expectedMaxX); aabb.MinY.Should().Be(expectedMinY); aabb.MaxY.Should().Be(expectedMaxY); }