public void TestCircleAABB() { CircleShape circleShape = new CircleShape(new Vector2(0, 20.0f), 14.577379f); Collision.Transform circleTransform = new Collision.Transform(new Vector2(-1709.34f, 402.0f), 1.2456f); Vector2 lb; Vector2 ub; circleShape.GetAABB(circleTransform, out lb, out ub); Console.WriteLine("Circle LB: " + lb); Assert.That(VectorEquals(lb, new Vector2(-1742.869f, 393.8125f)), "CircleShape.GetAABB() lower bound is incorrect"); Console.WriteLine("Circle UB: " + ub); Assert.That(VectorEquals(ub, new Vector2(-1713.714f, 422.9673f)), "CircleShape.GetAABB() upper bound is incorrect"); }