// get the current camera transform static public void GetCurrentCinematicTransform(ref Vector3 position, ref Quaternion rotation) { if (null != _activeCinematic) { _activeCinematic.GetTransform(ref position, ref rotation); } }
// get the current camera transform static public void GetCurrentCinematicTransform(ref Vector3 position, ref Quaternion rotation) { if (null != _activeCinematic) { _activeCinematic.GetTransform(ref position, ref rotation); } }