private void OnEnable() { Cinematic.Switches currentCinematicSwitches = Cinematic.GetCurrentCinematicSwitches(); if (null != currentCinematicSwitches) // a cinematic is running { OnCinematicEvent(currentCinematicSwitches, CinematicEvent.CinematicEventType.starting); } EventManager.instance.AddListener <CinematicEvent>(OnCinematicEvent); }