//初始化逻辑棋盘和显示棋盘 void NewRoundBeginAndInit() { ChessManager.NewRoundBeginAndInit(); //销毁他娘的子物体 Component[] g = GetComponentsInChildren <Transform>(); foreach (Component a in g) { if (a != transform) { Destroy(a.gameObject); } } switch (Round) { case 1: ChessManager.isPlayer = false; break; case 2: ChessManager.isPlayer = true; break; case 3: ChessManager.isPlayer = false; break; case 4: ChessManager.isPlayer = true; break; case 5: ChessManager.isPlayer = false; break; } }