Exemple #1
0
    //初始化逻辑棋盘和显示棋盘
    void NewRoundBeginAndInit()
    {
        ChessManager.NewRoundBeginAndInit();
        //销毁他娘的子物体
        Component[] g = GetComponentsInChildren <Transform>();
        foreach (Component a in g)
        {
            if (a != transform)
            {
                Destroy(a.gameObject);
            }
        }
        switch (Round)
        {
        case 1: ChessManager.isPlayer = false; break;

        case 2: ChessManager.isPlayer = true; break;

        case 3: ChessManager.isPlayer = false; break;

        case 4: ChessManager.isPlayer = true; break;

        case 5: ChessManager.isPlayer = false; break;
        }
    }