// Update is called once per frame void Update() { if (!ChessManager.isPlayer) { ChessManager.artificialPlayerPlayerFirst(0); x = ChessManager.x; y = ChessManager.y; ChessDown(Cc); ChessManager.isPlayer = true; } if (ChessManager.IfWin() != 0) { int judgement = ChessManager.IfWin(); if (judgement == PLAYER) { PlayerWin(); } else if (judgement == COMPUTER) { ComputerWin(); } else if (judgement == appearingDraw) { DrawAppear(); } } }