private void Start() { timeManager = TimeManager.Instance; characterStatusController = CharacterStatusController.Instance; _SleepTimeHour = timeManager.Hour; date.text = timeManager.GetOnDate(); time.text = timeManager.GetOnTime(); if (_SleepTimeHour >= 0f && _SleepTimeHour <= 5f) { characterStatusController.Sleep(true); } else { characterStatusController.Sleep(false); } StartCoroutine(UpdateDateTime()); }