// Use this for initialization public void _Start() { //インスタンス取得 mCharacterDataSingleton = CharacterDataSingleton.Instance; mCharacterStatusController = CharacterStatusController.Instance; mEnemiesDataSingleton = EnemiesDataSingleton.Instance; //戦闘状態データ mBattleStateDataSingleton = BattleStateDataSinglton.Instance; //データ初期化 mCharacterDataSingleton.SetBattleCharacterObject(); //UI表示 mCharacterStatusController.ShowCharacterStatus(); TurnStart(); }