protected void Awake() { if (TimeManager.Instance != null) { timeManager = TimeManager.Instance; timeManager.OnTimeCalendar.AddListener(OnTimeCalendarHandler); timeManager.OnDateCalendar.AddListener(OnDateCalendarHandler); timeManager.OnTimeChange.AddListener(OnTimeChangeHandler); timeManager.OnGodenTime.AddListener(OnGodenTimeHandler); timeManager.ValidationInitializing(); } if (ProjectController.Instance != null) { projectController = ProjectController.Instance; projectController.OnProjectUpdate.AddListener(OnProjectUpdateHandler); } if (CharacterStatusController.Instance != null) { characterStatusController = CharacterStatusController.Instance; characterStatusController.OnExpUpdated.AddListener(OnExpUpdatedHandler); characterStatusController.OnMotivationUpdated.AddListener(OnMotivationUpdatedHandler); } if (PlayerAction.Instance != null) { playerAction = PlayerAction.Instance; } Initializing(); }
protected void Awake() { if (TimeManager.Instance != null) { _timeManager = TimeManager.Instance; _timeManager.OnTimeCalendar.AddListener(OnTimeCalendarHandler); _timeManager.OnDateCalendar.AddListener(OnDateCalendarHandler); _timeManager.OnGodenTime.AddListener(OnGodenTimeHandler); _timeManager.ValidationInitializing(); } if (CharacterStatusController.Instance != null) { _characterStatusController = CharacterStatusController.Instance; _characterStatusController.OnExpUpdated.AddListener(OnExpUpdatedHandler); _characterStatusController.OnStatusUpdated.AddListener(OnStatusUpdateHandler); } if (PlayerAction.Instance != null) { _playerAction = PlayerAction.Instance; } if (HardSkillsController.Instance != null) { _hardSkillsController = HardSkillsController.Instance; _hardSkillsController.OnHardSkillExpUpdate.AddListener(OnHardSkillUpdateHandler); hardskills = new Dictionary <string, HardSkill>(); hardskills = _hardSkillsController.Hardskills; } }
private void Awake() { projectController = ProjectController.Instance; characterStatusController = CharacterStatusController.Instance; ideasController = IdeasController.Instance; gameManager = GameManager.Instance; gameManager.OnGameStateChanged.AddListener(OnGameStateChangedHandler); notificationController = GameObject.FindGameObjectWithTag("NotificationController").GetComponentInChildren <NotificationController>(); platformNameIdeas = new List <string>(); playerNameIdeas = new List <string>(); #region Select temp goalSlot = new BaseWorkingProjectIdeaSlot(); mechanicSlots = new BaseWorkingProjectIdeaSlot[2]; for (int i = 0; i < mechanicSlots.Length; i++) { mechanicSlots[i] = new BaseWorkingProjectIdeaSlot(); } themeSlots = new BaseWorkingProjectIdeaSlot(); countMechanicSlots = 0; #endregion Initializing(); }
public ItemPickUp() { stach_container = StachContainer.Instance; inventory_container = InventoryContainer.Instance; otherBonusController = OtherBonusController.Instance; hardSkillsController = HardSkillsController.Instance; characterStatusController = CharacterStatusController.Instance; }
private void Start() { found_Player = GameObject.FindGameObjectWithTag("Player"); characterStatusController = CharacterStatusController.Instance; characterStatusController.OnEnergyUpdated.AddListener(OnEnergyHandler); characterStatusController.OnMotivationUpdated.AddListener(OnMotivationHandler); Reset(); }
public ItemPickUp(ItemPickUp_Template itemPickUp_Template) { itemDefinition = itemPickUp_Template; stach_container = StachContainer.Instance; inventory_container = InventoryContainer.Instance; otherBonusController = OtherBonusController.Instance; hardSkillsController = HardSkillsController.Instance; characterStatusController = CharacterStatusController.Instance; }
private void Awake() { switchScene = SwitchScene.Instance; classActivityController = ClassActivityController.Instance; projectController = ProjectController.Instance; characterStatusController = CharacterStatusController.Instance; timeManager = TimeManager.Instance; foundNotificationControllerObject = GameObject.FindGameObjectWithTag("NotificationController"); notificationController = foundNotificationControllerObject.GetComponentInChildren <NotificationController>(); }
private void Start() { softSkillsController = SoftSkillsController.Instance; charactersStatusController = CharacterStatusController.Instance; playerAction = PlayerAction.Instance; _currentSoftSkillId = string.Empty; _currentStatusId = StatusType.None; _cureentSoftSkillUpgrade = INST_VALUE_ONE; _currentStatusValueUpgrade = INST_VALUE_ONE; OnButtonClicked(default_valueStatusUpgrade_Button[0]); if (!ReferenceEquals(charactersStatusController, null)) { charactersStatusController.OnStatusPointsUpdated.AddListener(OnStatusPointsUpdatedHandler); charactersStatusController.OnSoftSkillPointsUpdated.AddListener(OnSoftSkillPointsUpdatedHandler); } if (!ReferenceEquals(status_display, null)) { //Events status status_display.OnLeftClickStatusSlot.AddListener(SelectedStatusDisplayed); status_display.OnPointEnterStatusSlot.AddListener(DisplayedStatusDescription); status_display.OnPointExitStatusSlot.AddListener(UnDisplayedStatusDescription); status_display.OnStatusUpLevel.AddListener(OnStatusUpLevelHandler); } if (!ReferenceEquals(bonusSlot, null)) { //Events Bonus bonusSlot.OnLeftClickBonusSlotEvent.AddListener(SelectedBonusDisplayed); bonusSlot.OnPointEnterBonusSlotEvent.AddListener(DisplayedBonusDescription); bonusSlot.OnPointExitBonusSlotEvent.AddListener(UnDisplayedBonusDescription); } if (!ReferenceEquals(hardSkill_display, null)) { //Events Bonus hardSkill_display.OnLeftClickHardSkillSlotEvent.AddListener(SelectedHardSkillDisplayed); hardSkill_display.OnPointEnterHardSkillSlotEvent.AddListener(DisplayedHardSkillDescription); hardSkill_display.OnPointExitHardSkillSlotEvent.AddListener(UnDisplayedHardSkillDescription); } if (!ReferenceEquals(softSkill_display, null)) { softSkill_display.OnLeftClickSoftSkillSlotEvent.AddListener(SelectedSoftSkillDisplayed); softSkill_display.OnPointEnterSoftSkillSlotEvent.AddListener(DisplayedSoftSkillDescription); softSkill_display.OnPointExitSoftSkillSlotEvent.AddListener(UnDisplayedSoftSkillDescription); softSkill_display.OnSoftSkillUpLevel.AddListener(OnSoftSkillUpLevelHandler); } Reset(); }
protected override void Awake() { base.Awake(); energy = new List <float>(); characterStatusController = CharacterStatusController.Instance; projectController = ProjectController.Instance; timeManager = TimeManager.Instance; playerAction = PlayerAction.Instance; timeManager.OnOneMiniuteTimePassed.AddListener(OnOneMiniuteTimePassedHandler); timeManager.OnTimeSkip.AddListener(OnTimeSkipCompleteHandler); countMinute = 0; times = 0; SetButtonActive(false); }
protected void Start() { if (TimeManager.Instance != null) { TimeManager.Instance.OnDateCalendar.AddListener(HandleOnDateCalendar); TimeManager.Instance.OnTimeCalendar.AddListener(HandleOnTimeCalendar); TimeManager.Instance.ValidationInitializing(); } found_Player = GameObject.FindGameObjectWithTag("Player"); character_status = CharacterStatusController.Instance; playerAction = found_Player.GetComponentInChildren <PlayerAction>(); SetTotalTime(); }
private void Awake() { _totalItem = 0; baseItemShopSlots = new List <BaseItemSellingSlot>(); _inventoryContainer = InventoryContainer.Instance; _characterStatusController = CharacterStatusController.Instance; _itemTemplateController = ItemTemplateController.Instance; _notificationController = NotificationController.Instance; _placesController = PlacesController.Instance; _storeContoller = StoreContoller.Instance; _placeId = ConvertType.GetPlaceId(_place); _inventoryContainer.OnInventoryUpdated.AddListener(Initializing); }
private void Awake() { _totalItem = 0; baseItemShopSlots = new List <BaseItemShopSlot>(); _itemTemplateController = ItemTemplateController.Instance; _notificationController = NotificationController.Instance; _inventoryContainer = InventoryContainer.Instance; _characterStatusController = CharacterStatusController.Instance; _placesController = PlacesController.Instance; _storeContoller = StoreContoller.Instance; _storeId = ConvertType.GetStoreId(_storeType); _placeId = ConvertType.GetPlaceId(_place); _itemTemp = _itemPrefab; }
protected void Start() { wordManager = AlphaTypingManager.Instance; playerManager = AlphaTypingPlayerManager.Instance; screenHalfWidth = wordManager.GetCanvasWidth() / 2; characterStatusController = CharacterStatusController.Instance; if (characterStatusController != null) { score = (int)(((characterStatusController.CurrentCodingStatus * 1.6f) + (characterStatusController.CurrentTestingStatus * 1.4f) / 10)); } else { score = 200; } wordLength = tmp_Text.text.Length; }
private void Awake() { _courseManager = CourseManager.Instance; _timeManager = TimeManager.Instance; _playerAction = PlayerAction.Instance; _hardSkillsController = HardSkillsController.Instance; _characterStatusController = CharacterStatusController.Instance; _coursesController = CoursesController.Instance; _switchScene = SwitchScene.Instance; _timeManager.OnTimeSkip.AddListener(OnTimeSkipCompleteHandler); dicBonus = new Dictionary <string, int>(); countMinute = 0; times = 0; SetButtonActive(false); }
protected void Start() { wordManager = WorkTypingManager.Instance; playerManager = WorkTypingPlayerManager.Instance; characterStatusController = CharacterStatusController.Instance; screenHalfWidth = wordManager.GetCanvasWidth() / 2; if (characterStatusController != null) { score = (int)(((characterStatusController.CurrentCodingStatus * 1.8f) + (characterStatusController.Default_designStatus) + (characterStatusController.CurrentTestingStatus) + (characterStatusController.Default_artStats) + (characterStatusController.Default_soundStats) / 10)); } else { score = 200; } wordLength = tmp_Text.text.Length; multiply = playerManager.BoxGenerateMultiplier[(int)playerManager.ChancePhase]; }
// Use this for initialization public void _Start() { //インスタンス取得 mCharacterDataSingleton = CharacterDataSingleton.Instance; mCharacterStatusController = CharacterStatusController.Instance; mEnemiesDataSingleton = EnemiesDataSingleton.Instance; //戦闘状態データ mBattleStateDataSingleton = BattleStateDataSinglton.Instance; //データ初期化 mCharacterDataSingleton.SetBattleCharacterObject(); //UI表示 mCharacterStatusController.ShowCharacterStatus(); TurnStart(); }
protected void Start() { wordTypingWorkTimer = FindObjectOfType <WorkTypingTimer>(); wordManager = WorkTypingManager.Instance; playerManager = WorkTypingPlayerManager.Instance; characterStatusController = CharacterStatusController.Instance; if (characterStatusController != null) { score = (int)(((characterStatusController.CurrentCodingStatus * 1.2f) + (characterStatusController.Default_designStatus) + (characterStatusController.CurrentTestingStatus) + (characterStatusController.Default_artStats) + (characterStatusController.Default_soundStats) / 10)); } else { score = 200; } wordLength = tmp_Text.text.Length; multiply = playerManager.NormalBoxMultiply; }
private void Start() { characterStatusController = CharacterStatusController.Instance; playerAction = PlayerAction.Instance; if (!ReferenceEquals(characterStatusController, null)) { characterStatusController.OnStatusUpdated.AddListener(OnstatusUpdatedHandler); } for (int index = 0; index < statusSlots.Count; index++) { statusSlots[index].OnLeftClickStatusSlot.AddListener(OnLeftClickStatusSlotHandler); statusSlots[index].OnPointEnterStatusSlot.AddListener(OnPointEnterStatusSlotHandler); statusSlots[index].OnPointExitStatusSlot.AddListener(OnPointExitStatusSlotHandler); } displayed = false; }
private void Start() { timeManager = TimeManager.Instance; characterStatusController = CharacterStatusController.Instance; _SleepTimeHour = timeManager.Hour; date.text = timeManager.GetOnDate(); time.text = timeManager.GetOnTime(); if (_SleepTimeHour >= 0f && _SleepTimeHour <= 5f) { characterStatusController.Sleep(true); } else { characterStatusController.Sleep(false); } StartCoroutine(UpdateDateTime()); }
private void Awake() { _projectController = ProjectController.Instance; _characterStatusController = CharacterStatusController.Instance; _timeManager = TimeManager.Instance; _gameManager = GameManager.Instance; if (!ReferenceEquals(_gameManager, null)) { _gameManager.OnGameStateChanged.AddListener(OnGameStateChangedHandler); } if (!ReferenceEquals(_projectMeetingManager, null)) { _projectMeetingManager.OnProjectAnalyzingCompleted.AddListener(OnAnalyzingCompletedHandler); } if (!ReferenceEquals(_projectController, null)) { _projectController.OnProjectLastStatusUpdate.AddListener(OnLastStatusUpdateHandler); _projectController.OnProjectStateUpdate.AddListener(OnProjectStateHandler); } if (!ReferenceEquals(_characterStatusController, null)) { _characterStatusController.OnExpUpdated.AddListener(OnExpUpdateHandler); } if (!ReferenceEquals(_timeManager, null)) { _timeManager.OnDateCalendar.AddListener(OnDateUpdateHandler); _timeManager.OnTimeCalendar.AddListener(OnTimeUpdateHandler); _timeManager.OnGodenTime.AddListener(OnGodenTimeUpdateHandler); _timeManager.ValidationInitializing(); } }
private void Awake() { timeManager = TimeManager.Instance; gameManager = GameManager.Instance; characterStatusController = CharacterStatusController.Instance; }
private void Awake() { _npcsController = NpcsController.Instance; playerAction = PlayerAction.Instance; _characterStatusController = CharacterStatusController.Instance; }