public void ShowDialogue(string newDialogueText) { if (_characterDialogue == null) { _characterDialogue = gameObject.AddComponent <CharacterDialogue>() as CharacterDialogue; } _characterDialogue.OpenDialogue(newDialogueText); }
public void ShowDialogue(List <string> newDialogueText, string name) { characterDialogue.OpenDialogue(newDialogueText, name); }