void Start() { cc = GetComponent <CharacterControl2D>(); rb = GetComponent <Rigidbody2D>(); animator = GetComponent <Animator>(); restartPoint = new Vector3(-15f, -1.64f, 0f);//默认复活点 }
// Update is called once per frame void Start() { animator = GetComponent <Animator>(); move = GetComponent <Move>(); characterControl2D = GetComponent <CharacterControl2D>(); ShootAnimation = animator.GetCurrentAnimatorStateInfo(0); bulletCount = 6; nextFireBig = 2.1f; }