/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); m_character = Content.Load <CharacterModel>(@".\graphics\models\player").CreateAnimator("Player"); m_character.ApplyCharacterMap("abap"); m_character.ApplyCharacterMap("orm"); m_character.ApplyCharacterMap("hidden"); m_character.RemoveCharacterMap("hidden"); m_character.ChangeAnimation("idle"); // TODO: use this.Content to load your game content here }