public void DisableCharacter() { Debug.Log("DISABLE"); moving = false; charAnimator.ChangeToIdle(); DisableInputs(); enabled = false; }
private void DoneMoving(MoveToDestination script) { if (charAnimator != null && useMoveSpeedAnimation) { charAnimator.ChangeToIdle(); } int uniqueID = script.UniqueID; DestroyImmediate(script); SendOverStatusToPlayer(uniqueID); }