/// <summary> /// 用於腳色施法執行狀態時,傳入目標,對目標賦予此狀態 /// </summary> public override void Execute(Chara _target) { base.Execute(_target); Debug.Log(string.Format("{0}施放對{1}附加{2}效果", Self.Name, _target.Name, TheBufferType));//ex:勇者施放砍殺對大惡魔附加流血狀態 _target.ReceiveBuffer(this); }