// Update is called once per frame void Update() { if (road != null) { road.ForceUpdate(); } if (chara != null) { chara.ForceUpdate(); } if (particle != null) { particle.ForceUpdate(); } if (godray != null) { godray.ForceUpdate(); } if (cloud != null) { cloud.ForceUpdate(); } if (cameraCtl != null) { cameraCtl.ForceUpdate(); } }