void Update() { _cubeActor.MoveUpdate(); _capsuleActor.MoveUpdate(); _tCamera += 0.1f * Time.deltaTime; _tCamera = _tCamera > 1.0f ? 0 : _tCamera; _tr.position = _curve.GetSplinePosition(_tCamera); _tr.LookAt(Vector3.zero); }
public void MoveUpdate() { _tCube += 0.1f * Time.deltaTime; _tCube = _tCube > 1.0f ? 0 : _tCube; gameObject.transform.position = _curve.GetSplinePosition(_tCube); }