void Awake() { Anim = GetComponent <Animation>(); ButtonComp = GetComponent <Button>(); Canvas = GameObject.Find("Canvas").GetComponent <CanvasGame>(); GetComponent <Image>().color = Static.PlayerColor; }
void Awake() { Canvas = GameObject.Find("Canvas").GetComponent <CanvasGame>(); PS = GetComponent <ParticleSystem>(); Emission = PS.emission; Particle = PS.main; Rotation = PS.rotationOverLifetime; Trail = PS.trails; Renderer = GetComponent <ParticleSystemRenderer>(); SetParticleMode(PlayerPrefs.GetInt("Mode")); }
public void HideCanvasGame() { CanvasGame.GetComponent <CanvasGroup>().alpha = 0; CanvasGame.GetComponent <CanvasGroup>().blocksRaycasts = false; }
public void ShowCanvasGame() { CanvasGame.GetComponent <CanvasGroup>().alpha = 1; CanvasGame.GetComponent <CanvasGroup>().blocksRaycasts = true; }