示例#1
0
 void Awake()
 {
     Anim       = GetComponent <Animation>();
     ButtonComp = GetComponent <Button>();
     Canvas     = GameObject.Find("Canvas").GetComponent <CanvasGame>();
     GetComponent <Image>().color = Static.PlayerColor;
 }
示例#2
0
    void Awake()
    {
        Canvas   = GameObject.Find("Canvas").GetComponent <CanvasGame>();
        PS       = GetComponent <ParticleSystem>();
        Emission = PS.emission;
        Particle = PS.main;
        Rotation = PS.rotationOverLifetime;
        Trail    = PS.trails;

        Renderer = GetComponent <ParticleSystemRenderer>();

        SetParticleMode(PlayerPrefs.GetInt("Mode"));
    }
示例#3
0
 public void HideCanvasGame()
 {
     CanvasGame.GetComponent <CanvasGroup>().alpha          = 0;
     CanvasGame.GetComponent <CanvasGroup>().blocksRaycasts = false;
 }
示例#4
0
 public void ShowCanvasGame()
 {
     CanvasGame.GetComponent <CanvasGroup>().alpha          = 1;
     CanvasGame.GetComponent <CanvasGroup>().blocksRaycasts = true;
 }