/// <summary> /// Create the camera /// </summary> private void CreateCamera() { FixedCamera2D camera = new FixedCamera2D("camera") { NearPlane = -1000, FarPlane = 30000, FieldOfView = MathHelper.ToRadians(45), VanishingPoint = new Vector2(0.5f, 0.95f), BackgroundColor = SceneResources.BackgroundColor, }; // Lens effects camera.Entity.AddComponent(new CameraBehavior(this.yurei.Entity)); if (WaveServices.Platform.PlatformType == PlatformType.Windows || WaveServices.Platform.PlatformType == PlatformType.Linux || WaveServices.Platform.PlatformType == PlatformType.MacOS) { camera.Entity.AddComponent(ImageEffects.FishEye()); camera.Entity.AddComponent(new ChromaticAberrationLens() { AberrationStrength = 5.5f }); camera.Entity.AddComponent(new RadialBlurLens() { Center = new Vector2(0.5f, 0.75f), BlurWidth = 0.02f, Nsamples = 5 }); camera.Entity.AddComponent(ImageEffects.Vignette()); camera.Entity.AddComponent(new FilmGrainLens() { GrainIntensityMin = 0.075f, GrainIntensityMax = 0.15f }); } this.EntityManager.Add(camera); }
protected override void CreateScene() { var camera2D = new FixedCamera2D("Camera2D") { BackgroundColor = Color.Black }; EntityManager.Add(camera2D); int offset = 100; //var title = new Entity("Title") // .AddComponent(new Sprite("Content/Texture/TitlePong.wpk")) // .AddComponent(new SpriteRenderer(DefaultLayers.Alpha)) // .AddComponent(new Transform2D() // { // Y = WaveServices.Platform.ScreenHeight / 2 - offset, // X = WaveServices.Platform.ScreenWidth / 2 - 150 // }); //EntityManager.Add(title); var multiplayerButtonEntity = new Entity("MultiplayerButton") .AddComponent(new Transform2D() { Y = WaveServices.Platform.ScreenHeight / 2 + 50, X = WaveServices.Platform.ScreenWidth / 2 - offset, XScale = 2f, YScale = 2f }) .AddComponent(new TextControl() { Text = "Multiplayer", Foreground = Color.White, }) .AddComponent(new TextControlRenderer()) .AddComponent(new RectangleCollider()) .AddComponent(new TouchGestures()); multiplayerButtonEntity.FindComponent<TouchGestures>().TouchPressed += new EventHandler<GestureEventArgs>(Multiplayer_TouchPressed); EntityManager.Add(multiplayerButtonEntity); var singleplayerButtonEntity = new Entity("SingleplayerButton") .AddComponent(new Transform2D() { Y = WaveServices.Platform.ScreenHeight / 2, X = WaveServices.Platform.ScreenWidth / 2 - offset, XScale = 2f, YScale = 2f }) .AddComponent(new TextControl() { Text = "Single Player", Foreground = Color.White, }) .AddComponent(new TextControlRenderer()) .AddComponent(new RectangleCollider()) .AddComponent(new TouchGestures()); singleplayerButtonEntity.FindComponent<TouchGestures>().TouchPressed += new EventHandler<GestureEventArgs>(Singleplayer_TouchPressed); EntityManager.Add(singleplayerButtonEntity); }
/// <summary> /// Creates the scene. /// </summary> /// <remarks> /// This method is called before all /// <see cref="T:WaveEngine.Framework.Entity" /> instances in this instance are initialized. /// </remarks> protected override void CreateScene() { // Scene behaviors this.AddSceneBehavior(new StartSceneBehavior(), SceneBehavior.Order.PostUpdate); // Creates a 2D camera var camera2D = new FixedCamera2D("Camera2D") { ClearFlags = ClearFlags.DepthAndStencil }; // Transparent background need this clearFlags. this.EntityManager.Add(camera2D); // "Catch to Start" Text var startTextBlock = new TextBlock("StartEntity") { Width = 885, Height = 65, HorizontalAlignment = HorizontalAlignment.Center, VerticalAlignment = VerticalAlignment.Center, TextAlignment = TextAlignment.Center, FontPath = "Content/PFDarkBigFont", Text = "Catch this to START", Foreground = Color.Red, }; startTextBlock.Entity.AddComponent(new BlinkBehavior(TimeSpan.FromSeconds(0.2f)) { MinOpacity = 0.4f }); this.EntityManager.Add(startTextBlock); }
protected override void CreateScene() { //Insert your scene definition here. #region Simple test //Create a 3D camera var camera3D = new FreeCamera("Camera3D", new Vector3(0, 2, 4), Vector3.Zero) { BackgroundColor = Color.CornflowerBlue }; EntityManager.Add(camera3D); // Draw a cube Entity cube = new Entity() .AddComponent(new Transform3D()) .AddComponent(Model.CreateCube()) .AddComponent(new Spinner() { AxisTotalIncreases = new Vector3(1, 2, 3) }) .AddComponent(new MaterialsMap()) .AddComponent(new ModelRenderer()); EntityManager.Add(cube); // Create a 2D camera var camera2D = new FixedCamera2D("Camera2D") { ClearFlags = ClearFlags.DepthAndStencil }; // Transparent background need this clearFlags. EntityManager.Add(camera2D); // Draw a simple sprite Entity sprite = new Entity() .AddComponent(new Transform2D()) // Change this line for a custom assets "new Sprite("Content/MyTexture"))" // Manage assets using the Resources.weproj link to open the Assets Exporter tool. .AddComponent(new Sprite(StaticResources.DefaultTexture)) .AddComponent(new SpriteRenderer(DefaultLayers.Opaque)); EntityManager.Add(sprite); #endregion }
protected override void CreateScene() { FixedCamera2D camera2d = new FixedCamera2D("camera"); camera2d.BackgroundColor = Color.CornflowerBlue; EntityManager.Add(camera2d); // Creates Car Body Entity body = this.CreateBody("body", 90, 100); EntityManager.Add(body); // Creates Motor Wheel Entity wheel1 = this.CreateWheel("Wheel1", 90, 100); EntityManager.Add(wheel1); wheel1.AddComponent(new JointMap2D() .AddJoint("joint", new RevoluteJoint2D(body, Vector2.Zero, new Vector2(-70, 0)) { MotorEnabled = true, MotorMaxTorque = 1000f, MotorTorque = 100f } ) ); wheel1.AddComponent(new MotorBehavior("MotorBehavior")); // Creates Second WHeel Entity wheel2 = this.CreateWheel("Wheel2", 210, 100); EntityManager.Add(wheel2); wheel2.AddComponent(new JointMap2D() .AddJoint("joint", new RevoluteJoint2D(body, Vector2.Zero, new Vector2(70, 0)))); // Create Ground and ramps this.CreateWalls(); }
/// <summary> /// Creates Main Scene /// </summary> protected override void CreateScene() { FixedCamera2D camera2d = new FixedCamera2D("camera"); camera2d.BackgroundColor = Color.CornflowerBlue; EntityManager.Add(camera2d); // Border and UI this.CreateClosures(); this.CreateUI(); // Sample Crate and Collision Event Register Entity box = this.CreateCrate(200, 100); RigidBody2D boxRigidBody = box.FindComponent<RigidBody2D>(); if (boxRigidBody != null) { boxRigidBody.OnPhysic2DCollision += BoxRigidBody_OnPhysic2DCollision; } EntityManager.Add(box); // Sample Circle and Collision Event register Entity circle = this.CreateCircle(600, 100); RigidBody2D circleRigidBody = circle.FindComponent<RigidBody2D>(); if (circleRigidBody != null) { circleRigidBody.OnPhysic2DCollision += CircleRigidBody_OnPhysic2DCollision; } EntityManager.Add(circle); // Mouse Handler. this.AddSceneBehavior(new MouseBehavior(), SceneBehavior.Order.PostUpdate); }
protected override void CreateScene() { var camera2D = new FixedCamera2D("Camera2D") { BackgroundColor = Color.CornflowerBlue }; this.EntityManager.Add(camera2D); //Create my entity with random start position. var random = WaveServices.Random; var sprite = string.Format("Content/Assets/c{0}.png", this.playerSpriteIndex); this.playerEntity = new Entity("Player_" + this.playerSpriteIndex) .AddComponent(new Transform2D { Position = new Vector2(random.Next(10, 800), random.Next(10, 200)), DrawOrder = 1.0f / this.playerSpriteIndex }) .AddComponent(new Sprite(sprite)) .AddComponent(new SpriteRenderer(DefaultLayers.Alpha)) .AddComponent(new NetworkBehavior()) .AddComponent(new SyncPositionComponent()) .AddComponent(new MovementBehavior()); EntityManager.Add(this.playerEntity); }
protected override void CreateScene() { var camera2D = new FixedCamera2D("Camera2D") { ClearFlags = ClearFlags.DepthAndStencil, BackgroundColor = Color.Transparent }; EntityManager.Add(camera2D); this.gameStorage = Catalog.GetItem<GameStorage>(); this.gameScene = WaveServices.ScreenContextManager.FindContextByName("GamePlay") .FindScene<GamePlayScene>(); if (this.gameStorage.BestScore < this.gameScene.CurrentScore) { // Update best score this.gameStorage.BestScore = this.gameScene.CurrentScore; // Save storage game data GameStorage gameStorage = Catalog.GetItem<GameStorage>(); WaveServices.Storage.Write<GameStorage>(gameStorage); } this.CreateUI(); // Music Volume WaveServices.MusicPlayer.Volume = 0.2f; // Animations Duration duration = TimeSpan.FromSeconds(1); this.scaleAppear = new SingleAnimation(0.2f, 1f, TimeSpan.FromSeconds(2), EasingFunctions.Back); this.opacityAppear = new SingleAnimation(0, 1, duration, EasingFunctions.Cubic); }
protected override void CreateScene() { var camera2D = new FixedCamera2D("Camera2D") { BackgroundColor = Color.CornflowerBlue }; this.EntityManager.Add(camera2D); this.CreateUi(); }
protected override void CreateScene() { var camera2D = new FixedCamera2D("Camera2D") { BackgroundColor = Color.CornflowerBlue }; this.EntityManager.Add(camera2D); this.messageTextBlock = new TextBlock() { Width = 600, Height = 50, HorizontalAlignment = HorizontalAlignment.Left, VerticalAlignment = VerticalAlignment.Bottom, Margin = new Thickness(10, 0, 10, 10) }; this.EntityManager.Add(this.messageTextBlock); this.playerEntity = new Entity("SelectedPlayer") .AddComponent(new Transform2D { Position = new Vector2(100, 100), }) .AddComponent(new Sprite()) .AddComponent(new SpriteRenderer(DefaultLayers.Alpha)); this.EntityManager.Add(this.playerEntity); this.SendHelloToServer(); }
/// <summary> /// Creates the scene. /// </summary> /// <remarks> /// This method is called before all /// <see cref="T:WaveEngine.Framework.Entity" /> instances in this instance are initialized. /// </remarks> protected override void CreateScene() { var camera2D = new FixedCamera2D("Camera2D") { BackgroundColor = Color.CornflowerBlue }; EntityManager.Add(camera2D); Entity ground = new Entity("ground") .AddComponent(new Transform2D() { X = 400, Y = 400, Origin = Vector2.Center }) .AddComponent(new Sprite("Content/groundSprite.wpk")) .AddComponent(new RectangleCollider()) .AddComponent(new RigidBody2D() { PhysicBodyType = PhysicBodyType.Static }) .AddComponent(new SpriteRenderer(DefaultLayers.Opaque)); EntityManager.Add(ground); Entity circle = new Entity("Circle") .AddComponent(new Transform2D() { X = 450, Origin = Vector2.Center }) .AddComponent(new Sprite("Content/circleSprite.wpk")) .AddComponent(new CircleCollider()) .AddComponent(new RigidBody2D()) .AddComponent(new SpriteRenderer(DefaultLayers.Alpha)); EntityManager.Add(circle); for (int i = 0; i < 8; i++) { Entity box = CreateBox(i.ToString(), 300 + i * 5, i * -50); EntityManager.Add(box); } }
protected override void CreateScene() { FixedCamera2D camera2d = new FixedCamera2D("camera"); camera2d.BackgroundColor = Color.Black; EntityManager.Add(camera2d); System.Random rnd = new System.Random(23); CreateBackground(); this.gameplayBehavior = new GameplayBehavior(); this.gameplayBehavior.Scored += gameplayBehavior_Scored; this.AddSceneBehavior(this.gameplayBehavior, SceneBehavior.Order.PostUpdate); this.CreatePlanet(); CreatePlayer(); CreateEnemies(rnd); CreateStars(); CreateHUD(); this.gameplayBehavior.Reset(); }
protected override void CreateScene() { var camera = new FixedCamera2D("MainCamera"); this.EntityManager.Add(camera); var internetWaveLogo = new Entity() .AddComponent(new Transform2D() { Origin = Vector2.Center, X = WaveServices.ViewportManager.VirtualWidth * 0.5f, Y = WaveServices.ViewportManager.VirtualHeight * 0.1f, }) .AddComponent(new SpriteUrl("Content/Loading.png", "https://raw.githubusercontent.com/WaveEngine/Samples/master/Core/InternetTextureLoad/Images/logo.png")) .AddComponent(new SpriteRenderer(DefaultLayers.Alpha)); EntityManager.Add(internetWaveLogo); var internetWaveBanner = new Entity() .AddComponent(new Transform2D() { Origin = Vector2.Center, X = WaveServices.ViewportManager.VirtualWidth * 0.5f, Y = WaveServices.ViewportManager.VirtualHeight * 0.7f, }) .AddComponent(new SpriteUrl("Content/Loading.png", "https://raw.githubusercontent.com/WaveEngine/Samples/master/Core/InternetTextureLoad/Images/banner.png")) .AddComponent(new SpriteRenderer(DefaultLayers.Alpha)); EntityManager.Add(internetWaveBanner); }
protected override void CreateScene() { var camera2D = new FixedCamera2D("Camera2D") { BackgroundColor = this.backgroundColor }; EntityManager.Add(camera2D); // Water particles Entity waterParticles = new Entity("waterParticles") .AddComponent(new Transform2D() { X = WaveServices.ViewportManager.VirtualWidth / 2, Y = WaveServices.ViewportManager.VirtualHeight / 2, }) .AddComponent(ParticleFactory.CreateWaterParticles()) .AddComponent(new Material2D(new BasicMaterial2D(Directories.TexturePath + "waterParticle.wpk", DefaultLayers.Additive))) .AddComponent(new ParticleSystemRenderer2D("waterParticles")); EntityManager.Add(waterParticles); Entity waterParticles2 = new Entity("waterParticles2") .AddComponent(new Transform2D() { X = WaveServices.ViewportManager.VirtualWidth / 2, Y = WaveServices.ViewportManager.VirtualHeight / 2, }) .AddComponent(ParticleFactory.CreateWaterParticles()) .AddComponent(new Material2D(new BasicMaterial2D(Directories.TexturePath + "waterParticle2.wpk", DefaultLayers.Additive))) .AddComponent(new ParticleSystemRenderer2D("waterParticles2")); EntityManager.Add(waterParticles2); }
/// <summary> /// Creates the scene. /// </summary> /// <remarks> /// This method is called before all /// <see cref="T:WaveEngine.Framework.Entity" /> instances in this instance are initialized. /// </remarks> protected override void CreateScene() { // Create a 2D camera var camera2D = new FixedCamera2D("Camera2D") { BackgroundColor = Color.CornflowerBlue }; EntityManager.Add(camera2D); // Create Border limits with "Category.All" CollisionGroup (colliding bodies no matter the body collision category) this.CreateClosures(); // Create other collision group. Category 3 for (int i = 0; i < 5; i++) { EntityManager.Add(this.CreateCircle(200 + i * 100, 200, CIRCLE_TEXTURE, Physic2DCategory.Cat3)); } // Create other collision group. Category 2 for (int i = 0; i < 10; i++) { EntityManager.Add(this.CreateCrate(200 + i * 50, 200, CRATEB_TEXTURE, Physic2DCategory.Cat2)); } // Create a Collision Group. Category 1 for (int i = 0; i < 10; i++) { EntityManager.Add(this.CreateCrate(200 + i * 50, 300, CRATEA_TEXTURE, Physic2DCategory.Cat1)); } // Mouse drag controller this.AddSceneBehavior(new MouseBehavior(), SceneBehavior.Order.PostUpdate); }
protected override void CreateScene() { FixedCamera2D camera2d = new FixedCamera2D("camera"); camera2d.BackgroundColor = Color.CornflowerBlue; EntityManager.Add(camera2d); MusicInfo musicInfo = new MusicInfo("Content/ByeByeBrain.mp3"); WaveServices.MusicPlayer.Play(musicInfo); }
protected override void CreateScene() { FixedCamera2D camera2d = new FixedCamera2D("camera"); EntityManager.Add(camera2d); var credits = new TextBlock() { Text = "Braid's art copyright from their original owners\n" + "Sprites from Cyrus Annihilator, background from David Hellman's web\n" + "We just love this game and wanted to make a small tribute within this sample :-)", Margin = new Thickness(10, 10, 0, 0), Foreground = Color.Black }; var sky = new Entity("Sky") .AddComponent(new Sprite("Content/Sky.wpk")) .AddComponent(new SpriteRenderer(DefaultLayers.Alpha)) .AddComponent(new Transform2D() { Origin = new Vector2(0.5f, 1), X = WaveServices.Platform.ScreenWidth / 2, Y = WaveServices.Platform.ScreenHeight }); var floor = new Entity("Floor") .AddComponent(new Sprite("Content/Floor.wpk")) .AddComponent(new SpriteRenderer(DefaultLayers.Alpha)) .AddComponent(new Transform2D() { Origin = new Vector2(0.5f, 1), X = WaveServices.Platform.ScreenWidth / 2, Y = WaveServices.Platform.ScreenHeight }); // Tim var tim = new Entity("Tim") .AddComponent(new Transform2D() { X = WaveServices.Platform.ScreenWidth / 2, Y = WaveServices.Platform.ScreenHeight - 46, Origin = new Vector2(0.5f, 1) }) .AddComponent(new Sprite("Content/TimSpriteSheet.wpk")) .AddComponent(Animation2D.Create<TexturePackerGenericXml>("Content/TimSpriteSheet.xml") .Add("Idle", new SpriteSheetAnimationSequence() { First = 1, Length = 22, FramesPerSecond = 11 }) .Add("Running", new SpriteSheetAnimationSequence() { First = 23, Length = 27, FramesPerSecond = 27 })) .AddComponent(new AnimatedSpriteRenderer()) .AddComponent(new TimBehavior()); // We add the floor the first so the rocks are on top of Tim EntityManager.Add(credits.Entity); EntityManager.Add(floor); EntityManager.Add(tim); EntityManager.Add(sky); var anim2D = tim.FindComponent<Animation2D>(); anim2D.Play(true); }
protected override void CreateScene() { // Create a 2D camera var camera2D = new FixedCamera2D("Camera2D"); EntityManager.Add(camera2D); Image image = new Image("Content/Start.png"); EntityManager.Add(image); }
protected override void CreateScene() { FixedCamera2D camera2d = new FixedCamera2D("camera"); camera2d.BackgroundColor = Color.CornflowerBlue; EntityManager.Add(camera2d); Entity panel = new Entity("TouchPanel") .AddComponent(new TouchesRenderer("Content/Touch.wpk")); EntityManager.Add(panel); }
/// <summary> /// Creates the scene. /// </summary> /// <remarks> /// This method is called before all <see cref="T:WaveEngine.Framework.Entity" /> instances in this instance are initialized. /// </remarks> protected override void CreateScene() { var camera2D = new FixedCamera2D("Camera2D") { ClearFlags = ClearFlags.DepthAndStencil }; EntityManager.Add(camera2D); //RenderManager.BackgroundColor = new Color(0 / 255f, 31 / 255f, 39 / 255f); //Backscene this.backScene = WaveServices.ScreenContextManager.FindContextByName("BackContext") .FindScene<BackgroundScene>(); // Side black panels Entity rightBlackpanel = new Entity() .AddComponent(new Transform2D() { DrawOrder = 1f, X = WaveServices.ViewportManager.LeftEdge }) .AddComponent(new ImageControl( Color.Black, (int)-WaveServices.ViewportManager.LeftEdge, (int)WaveServices.ViewportManager.VirtualHeight)) .AddComponent(new ImageControlRenderer(DefaultLayers.GUI)); EntityManager.Add(rightBlackpanel); Entity leftBlackpanel = new Entity() .AddComponent(new Transform2D() { DrawOrder = 1f, X = WaveServices.ViewportManager.VirtualWidth }) .AddComponent(new ImageControl( Color.Black, (int)-WaveServices.ViewportManager.LeftEdge, (int)WaveServices.ViewportManager.VirtualHeight)) .AddComponent(new ImageControlRenderer(DefaultLayers.GUI)); EntityManager.Add(leftBlackpanel); // Squid this.squid = new Squid(WaveServices.ViewportManager.VirtualHeight - 300); EntityManager.Add(this.squid); // Rocks this.blockBuilder = new BlockBuilder(); EntityManager.Add(this.blockBuilder); // ScorePanel this.scorePanel = new ScorePanel(); EntityManager.Add(scorePanel); // Scene Behaviors this.AddSceneBehavior(new DebugSceneBehavior(), SceneBehavior.Order.PostUpdate); }
protected override void CreateScene() { FixedCamera2D camera2d = new FixedCamera2D("camera") { BackgroundColor = Color.Black, ClearFlags = ClearFlags.DepthAndStencil, }; camera2d.BackgroundColor = Color.Black; EntityManager.Add(camera2d); Entity logo = new Entity() .AddComponent(new Transform2D() { X = WaveServices.ViewportManager.VirtualWidth / 2, Y = 227, Origin = Vector2.Center, DrawOrder = 0.1f }) .AddComponent(new Sprite("Content/DeepSpace_logo.wpk")) .AddComponent(new AnimationUI()) .AddComponent(new SpriteRenderer(DefaultLayers.Alpha)); this.labelAnimation = logo.FindComponent<AnimationUI>(); this.EntityManager.Add(logo); var button = new Button() { Margin = new Thickness(0, 657, 0, 0), HorizontalAlignment = WaveEngine.Framework.UI.HorizontalAlignment.Center, VerticalAlignment = WaveEngine.Framework.UI.VerticalAlignment.Top, Text = string.Empty, IsBorder = false, BackgroundImage = "Content/PressStart.wpk", PressedBackgroundImage = "Content/PressStart.wpk" }; button.Click += (o, e) => { var gameScene = WaveServices.ScreenContextManager.FindContextByName("GamePlayContext").FindScene<GamePlayScene>(); gameScene.State = GameState.Game; WaveServices.ScreenContextManager.Pop(new CrossFadeTransition(TimeSpan.FromSeconds(0.5f))); ////WaveServices.ScreenContextManager.Push(gameContext, new CrossFadeTransition(TimeSpan.FromSeconds(1.5f))); }; button.Entity.AddComponent(new AnimationUI()); this.playAnimation = button.Entity.FindComponent<AnimationUI>(); this.EntityManager.Add(button); this.playScaleAppear = new SingleAnimation(0.2f, 1f, TimeSpan.FromSeconds(2), EasingFunctions.Back); this.playOpacityAppear = new SingleAnimation(0, 1, TimeSpan.FromSeconds(1), EasingFunctions.Cubic); }
protected override void CreateScene() { FixedCamera2D camera2d = new FixedCamera2D("camera"); camera2d.BackgroundColor = Color.Gray; EntityManager.Add(camera2d); // Panel stackPanel = new StackPanel() { HorizontalAlignment = HorizontalAlignment.Center, VerticalAlignment = VerticalAlignment.Center, Width = 400, Height = 400, }; EntityManager.Add(stackPanel.Entity); // Elements Button button; for (int i = 0; i < 4; i++) { button = new Button() { Text = i.ToString(), HorizontalAlignment = HorizontalAlignment.Center, VerticalAlignment = VerticalAlignment.Center, Width = 100, Height = 100, Foreground = Color.Yellow, BackgroundColor = Color.Red, }; stackPanel.Add(button); } // Set Orientation Button button1 = new Button() { HorizontalAlignment = HorizontalAlignment.Center, VerticalAlignment = VerticalAlignment.Bottom, Text = "Change Orientation", Width = 200, Margin = new Thickness(20), Foreground = Color.LightPink, BackgroundColor = Color.Purple, BorderColor = Color.LightPink, }; button1.Click += b_Click; EntityManager.Add(button1.Entity); // Debug this.CreateDebugMode(); }
protected override void CreateScene() { // Create a 2D camera var camera2D = new FixedCamera2D("Camera2D") { BackgroundColor = Color.CornflowerBlue }; EntityManager.Add(camera2D); // Scene creation Entity Wheel1 = this.CreateWheel("Wheel1", 150, 300); EntityManager.Add(Wheel1); Entity Pin1 = this.CreatePin("Pin1", 200, 200); EntityManager.Add(Pin1); Pin1.AddComponent(new JointMap2D().AddJoint("joint1", new DistanceJoint2D(Wheel1, Vector2.Zero, Vector2.Zero))); Entity Wheel2 = this.CreateWheel("Wheel2", 550, 300); EntityManager.Add(Wheel2); Entity Pin2 = this.CreatePin("Pin2", 600, 200); EntityManager.Add(Pin2); Pin2.AddComponent(new JointMap2D().AddJoint("joint2", new DistanceJoint2D(Wheel2, Vector2.Zero, Vector2.Zero))); // ANGLE JOINT between wheels Wheel2.AddComponent(new JointMap2D().AddJoint("joint3", new AngleJoint2D(Wheel1))); // Create Ground Entity ground = this.CreateGround("ground", 400, 500); EntityManager.Add(ground); Entity ground2 = this.CreateGround("ground2", 950, 400); EntityManager.Add(ground2); // Falling Crates controller WaveServices.TimerFactory.CreateTimer("CrateFallingTimer", TimeSpan.FromSeconds(2f), () => { this.CreateFallingCrate(255); if (this.repeats == 10) { JointMap2D pinJointMap = Pin2.FindComponent<JointMap2D>(); pinJointMap.RemoveJoint("joint2"); } }); }
protected override void CreateScene() { var camera2D = new FixedCamera2D("Camera2D"); camera2D.BackgroundColor = Color.Black; EntityManager.Add(camera2D); background = new Entity() .AddComponent(new Transform2D() { Origin = Vector2.Center, DrawOrder = 1f, XScale = 4f, YScale = 4f, }) .AddComponent(new Sprite("Content/Background") { TintColor = new Color(255 - 71, 255 - 80, 255 - 87), }) .AddComponent(new AnimationUI()) .AddComponent(new SpriteRenderer(DefaultLayers.Alpha)); EntityManager.Add(background); tower = new Entity() .AddComponent(new Transform2D() { Origin = new Vector2(0, 1), DrawOrder = 0.6f, Y = 480, }) .AddComponent(new Sprite("Content/LoadingSpankerImg")) .AddComponent(new AnimationUI()) .AddComponent(new SpriteRenderer(DefaultLayers.Alpha)); EntityManager.Add(tower); text = new Entity() .AddComponent(new Transform2D() { DrawOrder = 0.9f, Rotation = MathHelper.ToRadians(-45), XScale = 2f, YScale = 2f, }) .AddComponent(new Sprite("Content/LoadingSpankerText")) .AddComponent(new AnimationUI()) .AddComponent(new SpriteRenderer(DefaultLayers.Alpha)); EntityManager.Add(text); }
protected override void CreateScene() { FixedCamera2D camera2d = new FixedCamera2D("camera"); camera2d.BackgroundColor = Color.Gray; EntityManager.Add(camera2d); // Panel gridPanel = new Grid() { HorizontalAlignment = HorizontalAlignment.Center, VerticalAlignment = VerticalAlignment.Center, Width = 400, Height = 400, }; EntityManager.Add(gridPanel.Entity); gridPanel.RowDefinitions.Add(new RowDefinition() { Height = new GridLength(1, GridUnitType.Proportional) }); gridPanel.RowDefinitions.Add(new RowDefinition() { Height = new GridLength(1, GridUnitType.Proportional) }); gridPanel.RowDefinitions.Add(new RowDefinition() { Height = new GridLength(1, GridUnitType.Proportional) }); gridPanel.ColumnDefinitions.Add(new ColumnDefinition() { Width = new GridLength(1, GridUnitType.Proportional) }); gridPanel.ColumnDefinitions.Add(new ColumnDefinition() { Width = new GridLength(1, GridUnitType.Proportional) }); // Elements Button button; for (int i = 0; i < 3; i++) { for (int j = 0; j < 2; j++) { button = new Button() { Text = "[" + i + "," + j + "]", HorizontalAlignment = HorizontalAlignment.Center, VerticalAlignment = VerticalAlignment.Center, Width = 100, Height = 100, Foreground = Color.Yellow, BackgroundColor = Color.Red, }; button.SetValue(GridControl.RowProperty, i); button.SetValue(GridControl.ColumnProperty, j); gridPanel.Add(button); } } // Debug this.CreateDebugMode(); }
protected override void CreateScene() { var camera2D = new FixedCamera2D("Camera2D") { ClearFlags = ClearFlags.DepthAndStencil, BackgroundColor = Color.Transparent }; EntityManager.Add(camera2D); this.gameStorage = Catalog.GetItem<GameStorage>(); this.CreateUI(); // Animations float viewportWidthOverTwo = WaveServices.ViewportManager.VirtualWidth / 2; Duration duration = TimeSpan.FromSeconds(1); this.superAppear = new SingleAnimation(-viewportWidthOverTwo, viewportWidthOverTwo, duration, EasingFunctions.Back); this.squidAppear = new SingleAnimation(WaveServices.ViewportManager.VirtualWidth * 2, viewportWidthOverTwo, duration, EasingFunctions.Back); this.playScaleAppear = new SingleAnimation(0.2f, 1f, TimeSpan.FromSeconds(2), EasingFunctions.Back); this.playOpacityAppear = new SingleAnimation(0, 1, duration, EasingFunctions.Cubic); }
/// <summary> /// Creates the scene. /// </summary> /// <remarks> /// This method is called before all /// <see cref="T:WaveEngine.Framework.Entity" /> instances in this instance are initialized. /// </remarks> protected override void CreateScene() { // Creates the 2D camera var camera2D = new FixedCamera2D("Camera2D"); // { ClearFlags = ClearFlags.DepthAndStencil }; // Transparent background need this clearFlags. this.EntityManager.Add(camera2D); // Starts Kinect Service Sensor var kinectService = WaveServices.GetService<KinectService>(); kinectService.StartSensor(KinectSources.Color | KinectSources.Body); // Creates Kinect Color Image Entity Entity kinectBackground = new Entity() .AddComponent(new Transform2D()) .AddComponent(new Sprite(kinectService.ColorTexture)) .AddComponent(new SpriteRenderer()); this.EntityManager.Add(kinectBackground); }
protected override void CreateScene() { FixedCamera2D camera2d = new FixedCamera2D("camera"); camera2d.BackgroundColor = Color.CornflowerBlue; EntityManager.Add(camera2d); this.CreateClosures(); Entity wheel = new Entity("Wheel") .AddComponent(new Transform2D() { X = 400, Y = 300, Origin = Vector2.Center }) .AddComponent(new CircleCollider()) .AddComponent(new Sprite("Content/Wheel.wpk")) .AddComponent(new RigidBody2D() { PhysicBodyType = PhysicBodyType.Dynamic, Friction = 1 }) .AddComponent(new SpriteRenderer(DefaultLayers.Alpha)) .AddComponent(new ForceBehavior("ForceBehavior")); EntityManager.Add(wheel); }
protected override void CreateScene() { //Create a 3D camera var camera3D = new FixedCamera("Camera3D", new Vector3(2f, 0f, 2.8f), new Vector3(.5f, 0, 0)) { BackgroundColor = backgroundColor }; EntityManager.Add(camera3D); this.CreateCube3D(); // Create a 2D camera var camera2D = new FixedCamera2D("Camera2D") { ClearFlags = ClearFlags.DepthAndStencil }; // Transparent background need this clearFlags. EntityManager.Add(camera2D); this.CreateSliders(); this.CreateGrid(); this.CreateDebugMode(); }
/// <summary> /// Creates the scene. /// </summary> /// <remarks> /// This method is called before all /// <see cref="T:WaveEngine.Framework.Entity" /> instances in this instance are initialized. /// </remarks> protected override void CreateScene() { FixedCamera2D camera2d = new FixedCamera2D("camera"); camera2d.BackgroundColor = Color.Blue; EntityManager.Add(camera2d); //// Entities // Left Speaker this.leftSpeaker = this.CreateSpeaker(WaveServices.ViewportManager.LeftEdge, WaveServices.ViewportManager.VirtualHeight / 2, false, new Vector2(0.0f, 0.5f), new Vector2(1.0f, 1.0f), "Content/speakera.wpk", 0.5f); Entity leftChild = this.CreateSpeaker(0.0f, 0.0f, false, new Vector2(0.0f, 0.5f), new Vector2(1.0f, 1.0f), "Content/speakerb.wpk", 0.0f); leftChild.AddComponent(new BlinkBehavior()); this.leftSpeaker.AddChild(leftChild); EntityManager.Add(this.leftSpeaker); // Right Speaker this.rightSpeaker = this.CreateSpeaker(WaveServices.ViewportManager.RightEdge, WaveServices.ViewportManager.VirtualHeight / 2, true, new Vector2(1.0f, 0.5f), new Vector2(1.0f, 1.0f), "Content/speakera.wpk", 0.5f); Entity rightChild = this.CreateSpeaker(0.0f, 0.0f, true, new Vector2(1.0f, 0.5f), new Vector2(1.0f, 1.0f), "Content/speakerb.wpk", 0.0f); rightChild.AddComponent(new BlinkBehavior()); this.rightSpeaker.AddChild(rightChild); EntityManager.Add(this.rightSpeaker); // Dolby Logo this.dolbyLogo = new Entity() .AddComponent(new Transform2D() { X = WaveServices.ViewportManager.VirtualWidth / 2, Y = WaveServices.ViewportManager.VirtualHeight / 2, Origin = Vector2.Center, DrawOrder = 0.5f, Opacity = 1 }) .AddComponent(new AnimationUI()) .AddComponent(new Sprite("Content/logo.wpk")) .AddComponent(new SpriteRenderer(DefaultLayers.GUI)); EntityManager.Add(this.dolbyLogo); // Background this.background = new Entity() .AddComponent(new Transform2D() { X = WaveServices.ViewportManager.VirtualWidth / 2, Y = 0, Origin = new Vector2(0.5f, 0), DrawOrder = 1.0f, XScale = 1.5f, YScale = 1.5f }) .AddComponent(new AnimationUI()) .AddComponent(new Sprite("Content/background.wpk")) .AddComponent(new SpriteRenderer(DefaultLayers.GUI)); EntityManager.Add(this.background); //// Animations this.fadeIn = new SingleAnimation(0, 1, TimeSpan.FromSeconds(3), EasingFunctions.Cubic); this.logoYTransform = new SingleAnimation(WaveServices.ViewportManager.VirtualHeight / 2, 50, TimeSpan.FromSeconds(3), EasingFunctions.Cubic); this.backgoundYtransform = new SingleAnimation(-50, -90, TimeSpan.FromSeconds(20), EasingFunctions.Cubic); this.leftSpeakerXtransform = new SingleAnimation(-500, 0, TimeSpan.FromSeconds(6)); this.rightSpeakerXtransform = new SingleAnimation(WaveServices.ViewportManager.RightEdge + 500, WaveServices.ViewportManager.RightEdge, TimeSpan.FromSeconds(6)); }