private void EndGame() { worldAudio.gameObject.GetComponent <AudioPlayer>().PlayHome7(); state = 0; cameraFollower.StartFollow(); snake.GetComponent <snakePlayer>().CleanUp(); Destroy(snake); gameDoor.entered = false; worldPlayer.GetComponent <SnakePlayerSmooth>().Resume(); foodSpawner.CleanUp(); foodSpawner.gameObject.SetActive(false); }