void OnTriggerEnter(Collider col) { if (col.tag == "2") { CameraFollow cam = GameObject.FindObjectOfType <CameraFollow> (); cam.CameraZoomOut(35); Destroy(col.gameObject); } if (col.tag == "4") { CameraFollow cam = GameObject.FindObjectOfType <CameraFollow> (); cam.CameraZoomOut(40); Destroy(col.gameObject); } if (col.tag == "8") { CameraFollow cam = GameObject.FindObjectOfType <CameraFollow> (); cam.CameraZoomOut(45); Destroy(col.gameObject); } if (col.tag == "Bullet") { CmdPlayerHit(transform.name, weapon.damage); } }