void CheckLand() { float distance = Vector3.Distance(transform.position, lastPosition); Transform tr = CheckGroundType(); if (tr != null) { if (distance <= .1f) { if (tr.gameObject.tag == "Log") { lastPosition.x = tr.position.x; if (isAlive) { CameraFollow.CameraMoveOnRiver(); if (tr.GetComponentInParent <LogSpawner>().isFromRight) { if (lastPosition.x < BoardManager.instance.xMinEffectiveBoard) { GameOver(); } } else { if (lastPosition.x > BoardManager.instance.xMaxEffectiveBoard) { GameOver(); } } } } else if (tr.gameObject.tag == "River") { //DIe lastPosition.y -= 2; SoundManager.instance.PlaySplash(); GameOver(); } else if (tr.tag.Equals("Coin")) { SaveLoad.coins = SaveLoad.coins + 1; List <GameObject> updateList = new List <GameObject>(); PoolingSystem.instance.poolingDict.TryGetValue(tr.tag, out updateList); updateList.Add(tr.gameObject); PoolingSystem.instance.poolingDict[tr.tag] = updateList; tr.gameObject.SetActive(false); CanvasMainGame.instance.UpdateCoin(SaveLoad.coins); //if(SoundManager.instance != null) SoundManager.instance.PlayCoin(); } } else if (tr.tag.Equals("Coin")) { SaveLoad.coins = SaveLoad.coins + 1; List <GameObject> updateList = new List <GameObject>(); PoolingSystem.instance.poolingDict.TryGetValue(tr.tag, out updateList); updateList.Add(tr.gameObject); PoolingSystem.instance.poolingDict[tr.tag] = updateList; tr.gameObject.SetActive(false); CanvasMainGame.instance.UpdateCoin(SaveLoad.coins); //if(SoundManager.instance != null) SoundManager.instance.PlayCoin(); } else if (tr == null) { } else if (tr.gameObject.tag == "Log") { lastPosition.x = tr.position.x; CameraFollow.CameraMoveOnRiver(); } else if (tr.gameObject.tag.Equals("SolidRoad") || tr.gameObject.tag.Equals("Rail") || tr.gameObject.tag.Equals("Grass")) { } } }