IEnumerator GamePlay() { HUDController.gameObject.SetActive(true); playerShip = PlayerShip.Spawn(m_PlayerShipPrefab); playerShip.EnableControls(); CameraFollow cameraFollow = mainCamera.GetComponent <CameraFollow>(); if (cameraFollow != null) { cameraFollow.AttachToPlayer(); } announce.ClearAnnouncements(); while (playerShip.IsAlive) { yield return(null); } }