void Awake() { GenerateGrid(width, height); cameraControl.CenterOnGrid(); enterances = new List <Vector2Int>(); //for (int i = 1; i < Grid.width - 1; i += 2) { int index = Grid.squares.Count - Grid.width * 2; enterances.Add(Grid.squares[index].gridCoord); Grid.squares[index].RemoveBox(force: true); } exits = new List <Vector2Int>(); //for (int i = 1; i < Grid.height - 1; i += 2) { int index = Grid.width; exits.Add(Grid.squares[index].gridCoord); Grid.squares[index].RemoveBox(force: true); } Pathing = AiPathing.Instance; }