public void GameOver() { if (isPlaying == false) { return; } characterControl = GameObject.FindGameObjectWithTag("Player").GetComponent <CharacterControl>(); cameraControl = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraControl>(); characterControl.Die(); cameraControl.CameraGameOver(); isPlaying = false; LeaderBoardUI.instance.printGameOver(true); SoundManager.instance.StopBackgroundMusic(); SoundManager.instance.PlayGameOverSound(); }