public void EndCameraLock() { valid = false; if (camera != null) { camera.ChangeModeWithMove(0, this.transform.position, camera.PlayerTransform.position); } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Player") { //camera = collision.gameObject.GetComponent<CameraControl>(); if (valid == false) { camera = collision.gameObject.GetComponent <TestPlayer>().camera; valid = true; camera.ChangeModeWithMove(1, camera.transform.position, this.transform.position); camera.TargetCameraPoint = CameraPoint; //カットインを作成 if (cutin != null) { MakeCutIn(); } } } }