public static void Windows() { Directory.CreateDirectory(GetAbsoluteOutputPath()); BuildHelpers.RemoveDirectoryContent(GetAbsoluteOutputPath()); BuildVersionInfo(); // Build player. BuildPipeline.BuildPlayer( EditorBuildSettings.scenes, GetAbsoluteOutputPath().CombineAsPath(string.Format("{0}.exe", PlayerSettings.productName)), BuildTarget.StandaloneWindows64, BuildOptions.UncompressedAssetBundle); }
public static void Android() { Directory.CreateDirectory(GetAbsoluteOutputPath()); BuildHelpers.RemoveDirectoryContent(GetAbsoluteOutputPath()); BuildVersionInfo(); PlayerSettings.Android.bundleVersionCode++; // Build player. BuildPipeline.BuildPlayer( EditorBuildSettings.scenes, GetAbsoluteOutputPath().CombineAsPath(string.Format("{0}.apk", PlayerSettings.productName)), BuildTarget.Android, BuildOptions.UncompressedAssetBundle); }