public static void Windows()
    {
        Directory.CreateDirectory(GetAbsoluteOutputPath());
        BuildHelpers.RemoveDirectoryContent(GetAbsoluteOutputPath());
        BuildVersionInfo();

        // Build player.
        BuildPipeline.BuildPlayer(
            EditorBuildSettings.scenes,
            GetAbsoluteOutputPath().CombineAsPath(string.Format("{0}.exe", PlayerSettings.productName)),
            BuildTarget.StandaloneWindows64,
            BuildOptions.UncompressedAssetBundle);
    }
    public static void Android()
    {
        Directory.CreateDirectory(GetAbsoluteOutputPath());
        BuildHelpers.RemoveDirectoryContent(GetAbsoluteOutputPath());
        BuildVersionInfo();

        PlayerSettings.Android.bundleVersionCode++;

        // Build player.
        BuildPipeline.BuildPlayer(
            EditorBuildSettings.scenes,
            GetAbsoluteOutputPath().CombineAsPath(string.Format("{0}.apk", PlayerSettings.productName)),
            BuildTarget.Android,
            BuildOptions.UncompressedAssetBundle);
    }